Stages/Levels* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Stages/Levels* (/thread-14884.html) |
RE: Stages/Levels - StarSock64 - 08-28-2010 So, it's a full on frontal view? I'm a little worried about how certain characters, like peach, would look on it. decided to be less lazy and show you what I mean. I probably didn't move it down as much as I was supposed to (by 1 pixel) oops RE: Stages/Levels - Iceman404 - 08-28-2010 No, is not. There's a reason the character's feet are spaced. Its still a WIP. I think may actually go back to step 2 again. RE: Stages/Levels - Ton - 08-28-2010 The view should be from slightly above. See the demo. RE: Stages/Levels - StarSock64 - 08-28-2010 Your comment confused me a little...what did you mean by the character's feet are spaced? The reason I thought that this might look strange is because peach's dress doesn't work at the same angle as the bg, like, it's got a little 3D top-down kind of quality to it if you get what I mean. Volume, or something. So it'd look better if either she was redone to fit or if the background had a little angular quality to it, like the playstation Mega Man X games (oh me and my mega manss) only less exaggerated or you could've meant that the bg is going to do something like that and my comment's useless idk edit: ope ton got me RE: Stages/Levels - Iceman404 - 08-28-2010 What Ton said is what I basically meant. Character's feet are spaced because the levels are supposed to be part top down view. Which I forgot to mention in the first post. I just haven't added the top down floor to the level. Does this clear things up? It's not how the stage is meant to look (Its obviously not going to really be so one sided.) But that's the Top-Down view we need. RE: Stages/Levels - D2S-Speed - 08-28-2010 It's better, but I think maybe the overhead view should show a little more of the platform! Make it like how Smith's Final Destination looks. RE: Stages/Levels - Iceman404 - 08-28-2010 Quote:(Its obviously not going to really be so one sided) RE: Stages/Levels - Kyleglor - 08-29-2010 Like brawler said it should show more of the platform (not just where you stand) so i decided to make an edit, not the best, but it does help show how the field could have more depth. RE: Stages/Levels - ThePortalGuru - 08-29-2010 (08-29-2010, 02:10 PM)Kyleglor Wrote: Liking this. I think I prefer the one on top most. RE: Stages/Levels - Kyleglor - 08-29-2010 The top one was the main edit the second one i kept as a refrence for myself. RE: Stages/Levels - mutantyoshi - 08-29-2010 Nice I like it, I think that the path that the characters walk on should also light up to tell the difference between the path and the platform itself better RE: Stages/Levels - D2S-Speed - 08-29-2010 Nice! the top one would be my choice! RE: Stages/Levels - tsr moderation staff - 08-29-2010 i think we should work some more purples and blues into this, thats kind of been the common thing in all the final destinations RE: Stages/Levels - Iceman404 - 08-29-2010 RE: Stages/Levels - Kyleglor - 08-29-2010 Im curious does it have to be blocky (Isometric like)? EDIT: No disrespect but i have to disagree with that perspective lesson |