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Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon Model Ripping Project - kevin2747 - 03-01-2025 hello, dont know how active this thread is anymore but i really need an answer. im no professional coder, but ive noticed an issue in the pokemon switch file (pokemonswitch.py) i cannot add it into my blender as an add-on, and the error message says im missing the 'bl_info' in the file itself like i said im not the greatest coder so i dont know how to fix it. (note: i am using an old version of blender, 3.3.2. its been downloaded as a .zip, unzipped and im using the application, i dont know if that changes how the .py files work or not, but something is going wrong and i dont know what) RE: Pokémon Model Ripping Project - R00ster - 03-01-2025 (03-01-2025, 08:58 AM)kevin2747 Wrote: hello, dont know how active this thread is anymore but i really need an answer. use blender 4.2 and they have recently updated the git page for it which i believe all you need to do is install the zip on to it instead of the py file RE: Pokémon Model Ripping Project - kevin2747 - 03-11-2025 how do i get the shiny forms? am i missing something important lol RE: Pokémon Model Ripping Project - ItsMeGamerAndBFDIer7 - 03-21-2025 Lurkin' here for a while now. Has anyone known how to get the eyes to appear properly on the ScVi models for (Unovan) Lilligant and Leavanny? When Lilligant is loaded into Blender the eyes seem to be missing their "shine" when the materials are previewed, and for Leavanny, its eye colors don't show up at all with the materials making me see through its eye sockets. I guess this may have to do with the _eye_lym files and I've seen the models used elsewhere where the eyes show correctly so there's probably some trick that I haven't known of yet. RE: Pokémon 3DS/Switch Model Ripping Project - Oreo Octo - 04-09-2025 (12-10-2021, 02:35 PM)B1uelight Wrote:(12-01-2021, 07:56 PM)SniperDragon32 Wrote: also is there a way to get the trainer's model's colors on their textures but by not coloring it in using paint programs Hello, I tried using your blender method and it works for coloring the outfits, but the skin tone for the character is still only coloring the mouth. I tired using your method but nothing happens and still only colors the mouth instead of the face + body. Do you have any images showing how you detailed the whole character? RE: Pokémon Model Ripping Project - Darthron2005 - 04-19-2025 (08-18-2023, 09:14 AM)FlarosOverfield Wrote: https://ufile.io/iliiz22b does anyone have the usum models from this post? ufile put the archive behind a paywall because of its age and I'm not willing to pay 8 bucks a month to get access just because the file hoster has a free hosting time limit that has expired. RE: Pokémon Model Ripping Project - Amalgam Wildcard - 04-27-2025 (04-19-2025, 07:23 AM)Darthron2005 Wrote:(08-18-2023, 09:14 AM)FlarosOverfield Wrote: https://ufile.io/iliiz22b Why aren't able to access the models link on page 1? I just did and it let me see everything just fine RE: Pokémon Model Ripping Project - Doc Melonhead - 05-22-2025 Thanks for the model importer for blender. Now I see why those textures been given you a hard time on PLA, you have to bake the textures yourself. RE: Pokémon Model Ripping Project - Tenkin - 06-11-2025 Idk if it will be useful to anyone, but I had a problem for months for making Pokemon models from SV work with root motion in UE5 (I could activate it in UE but it was glitched), I tried every export/import fbx settings possible, installed a plugin to import directly .blend files to UE but nothing worked Turned out that just exporting in glb instead of fbx worked |