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[3D Art] Shadowth117's Renders - Printable Version

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RE: [3D Art] Shadowth117's Renders - LeleleleMAXIMUM - 10-24-2009

Could I request a rip from Tales of Innocence? any character.
Or Mega Man Starforce.
I ask because their textures are up on TSR. Big Grin
Optionally, any model and texture from a cartoon-styled game.
Thanks. Smile


RE: [3D Art] Shadowth117's Renders - Shadowth117 - 10-26-2009

(10-24-2009, 01:33 PM)Kilgore Trout Wrote: Could I request a rip from Tales of Innocence? any character.
Or Mega Man Starforce.
I ask because their textures are up on TSR. Big Grin
Optionally, any model and texture from a cartoon-styled game.
Thanks. Smile

Well I guess I can try to rip those, but DS models are kind of annoying to rip for various reasons. I'll take a crack at ripping them later, but this model should work good for now.
http://www.megaupload.com/?d=Q0EMLFJD
Its Ichigo's model from Bleach Versus Crusade ripped with rigging intact. You'll need to be able to import Collada .dae files though to get the rigging imported.


RE: [3D Art] Shadowth117's Renders - LeleleleMAXIMUM - 10-26-2009

Won't let me dl. Could you upload somewhere else? Mediafire seems most reliable.
Sorry if I'm being too picky. And thanks.


RE: [3D Art] Shadowth117's Renders - Shadowth117 - 10-26-2009

Oh, sorry about that. Here's a mirror: http://www.mediafire.com/?zwzntwzndu0
And no you're not being picky. Its not your fault if a website doesn't let you download from it.


RE: [3D Art] Shadowth117's Renders - LeleleleMAXIMUM - 10-29-2009

Thanks, this helped a lot to see how things work. Apparently, the models are made up of different pieces, which is a bit inefficient, heh.
Aces, man, thanks.


RE: [3D Art] Shadowth117's Renders - Shadowth117 - 10-29-2009

(10-29-2009, 03:22 PM)Kilgore Trout Wrote: Thanks, this helped a lot to see how things work. Apparently, the models are made up of different pieces, which is a bit inefficient, heh.
Aces, man, thanks.

No problem dude. As to why they're in pieces, the native Wii model format requires you to have a separate model for each different texture used. Some models use texture blending for stuff like the eyes, but other than that the rule remains unbroken.