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Valo's Various Pixels - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Valo's Various Pixels (/thread-27533.html) |
RE: Valo's Various Pixels - DragonDePlatino - 08-01-2015 (08-01-2015, 04:17 PM)Valo Wrote: Yeah, that looks better with the midtones. No need to apply the same limitations to your huge backdrops and smaller sprites. ![]() I think you could still pull off a goofy-looking design with a skull motif. Just look at characters like characters like Sir Daniel from Medievil or the Stalfos from the Zelda series for inspiration. Skeleton characters are always showing their teeth so that gives you some creative flexibility for very scary or very goofy designs. RE: Valo's Various Pixels - Valo - 08-01-2015 (08-01-2015, 05:08 PM)DragonDePlatino Wrote:(08-01-2015, 04:17 PM)Valo Wrote: I'll be honest, I didn't even think to try exaggerating the skull motif, i was too focused on making a shape that didn't look like a human head! I'll give that a shot and see what i can come up with, thanks for the suggestion. RE: Valo's Various Pixels - Valo - 08-01-2015 Double post for update. ![]() ![]() I think i have something but i kinda want some input on which to go with. I'm personally leaning toward the single eye myself. I think the double eye is ironically TOO goofy for what i want. and three eyes comes off as oddly...cute? ![]() not to mention the single eye has a little homage behind it RE: Valo's Various Pixels - Valo - 08-02-2015 ![]() RE: Valo's Various Pixels - Gors - 08-02-2015 I think the head should have stronger outlines, to make it stand out even more. RE: Valo's Various Pixels - Valo - 08-02-2015 okie doke ![]() RE: Valo's Various Pixels - Silversea - 08-02-2015 If you could strike an intermediate between that thicker head outline and the thinner lines I think you would have a winner. RE: Valo's Various Pixels - Valo - 08-02-2015 ![]() ![]() RE: Valo's Various Pixels - Gors - 08-03-2015 i really like it, though the design is kinda smooth. I'd suggest adding details such as rivets and plates on some places, also rust details. (though that may be your idea, hehe) RE: Valo's Various Pixels - Valo - 08-03-2015 That was the plan, bossman! C: RE: Valo's Various Pixels - The KKM - 08-03-2015 The flat head top feels a bit weird if everything else in the robot is round. Your inspiration in the Reaverbots and in the robots form Laputa is clear, but consider the Reaverbots use a lot of flat planes, while the Laputa robots are all round. The two don't quite mesh without some further work on the design, I'd think. RE: Valo's Various Pixels - Valo - 08-03-2015 (08-03-2015, 08:00 PM)The KKM Wrote: The flat head top feels a bit weird if everything else in the robot is round. Your inspiration in the Reaverbots and in the robots form Laputa is clear, but consider the Reaverbots use a lot of flat planes, while the Laputa robots are all round. The two don't quite mesh without some further work on the design, I'd think. I counted the rings and shins as more flat surfaces due to their tops and thought the head went with that as a group of cylinder like shapes. Maybe how much they mesh is up for interpretation? I think you have a point, but I'm rather fond of the shaping as is, I'd rather not change it based on a single view but I'll happily modify it if it is the consensus. Thank you for the feedback! RE: Valo's Various Pixels - The KKM - 08-03-2015 try maybe something as simple as rounding the top of its head off? maybe with kind of a helmet, to replicate the motif from the shoulders? changing the head instead of the rest of the robot, basically. RE: Valo's Various Pixels - Valo - 08-07-2015 (I tend to jump focus on what 'm spriting sporadically, but the big robot will get done at some point since i actually need him for WA) ![]() RE: Valo's Various Pixels - Garamonde - 08-07-2015 Absolutely yes. |