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Sonic Unleashed 360 - Printable Version

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Pages: 1 2


RE: Sonic Unleashed 360 - Garamonde - 05-05-2012

Oh, I see. When I pulled one of the files out, it didn't appear as an image. Welp I'm dumb lol.
Alrighty then, I've uploaded them. Tongue


RE: Sonic Unleashed 360 - Random Talking Bush - 05-05-2012

You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.


RE: Sonic Unleashed 360 - TGE - 05-06-2012

What about the channel system they use in Generations. I'm pretty sure it's almost the same except for the normal maps.
(05-05-2012, 07:53 PM)Random Talking Bush Wrote: You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.



RE: Sonic Unleashed 360 - ~Axis~ - 05-06-2012

So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?


RE: Sonic Unleashed 360 - TGE - 05-06-2012

No, it doesn't.
(05-06-2012, 05:19 AM)BlueBlur97 Wrote: So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?



RE: Sonic Unleashed 360 - ~Axis~ - 05-06-2012

That sucks. Great rips though! Are you planning to rip level textures from this game?


RE: Sonic Unleashed 360 - TGE - 05-06-2012

Depends.... First I would need to where are the textures are since they are kinda spread into a few archives.
(05-06-2012, 06:06 AM)BlueBlur97 Wrote: That sucks. Great rips though! Are you planning to rip level textures from this game?