![]() |
NES Mockup - WIP - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: NES Mockup - WIP (/thread-16703.html) |
RE: NES Mockup - WIP - Cshad - 02-26-2011 Thanks gors : ) ![]() Im still trying ![]() Misc junk http://img101.imageshack.us/img101/1383/mockq.png This is becoming a little frustrating that I can't get it right ![]() Edit? Suggestions? Any help of any kind? RE: NES Mockup - WIP - Cshad - 02-26-2011 ![]() Several infuriating hours later~ I'll have the last word I'll have the last laugh Sure as the room is growing cold, ohoh I'll have the last word I'll have the last laugh Sure as my blood is running cold RE: NES Mockup - WIP - CeeY - 02-27-2011 I think you should drop the dithering and make it less flat. RE: NES Mockup - WIP - tsr moderation staff - 02-27-2011 imo the dithering looks pretty great RE: NES Mockup - WIP - Cshad - 02-27-2011 I personally think the dithering helps it out ![]() RE: NES Mockup - WIP - CeeY - 02-27-2011 Now since you basically added dithering to everything else, it looks better. RE: NES Mockup - WIP - Gors - 02-27-2011 I think the rock pieces should be bigger instead of small ones glued together. It feels like it's going to crumb apart :o but nice jobbbb RE: NES Mockup - WIP - Shawn - 02-27-2011 it's too fucking busy!!!!!! RE: NES Mockup - WIP - Chris2Balls [:B] - 02-27-2011 ![]() maybe this could help. RE: NES Mockup - WIP - tsr moderation staff - 02-27-2011 imo you just need to make the rocks fade to black closer to the top RE: NES Mockup - WIP - ccoffee table - 02-28-2011 (top layer of rocks should stay the same while going down they should become larger rocks, right now it looks too busy. My eyes are overdrawn to it )>my opinion RE: NES Mockup - WIP - travisofarabia - 02-28-2011 I like it alot, It would make more sence if the rocks grew larger as you pan to the bottom of the cliff. What texture are you using for the actual ground or running surface? I'm excited to see how this finishes up! RE: NES Mockup - WIP - Gors - 03-01-2011 thanks for repeating what the member just above you said warned. sorry for all, move along RE: NES Mockup - WIP - Zapchu25 - 03-01-2011 On a different note, I really like the background ![]() RE: NES Mockup - WIP - ccoffee table - 03-01-2011 (03-01-2011, 10:13 AM)Gors٫ Gors٫ Gors٫ Gors Wrote: thanks for repeating what the member just above you said but i never said I liked it, asked about any textures, or excited about it being finished up. He did however reinforced the idea of the rocks going from small to large is a good decision, which would make someone more inclined to try it out than just one person posting said idea. |