Wolf - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Wolf (/thread-4624.html) Pages:
1
2
|
Wolf - Ton - 02-25-2009 This is the topic for the SSB Project Wolf sheet. RE: Wolf - Gold - 02-10-2010 Why do I insist on attempting loose outlines on very low sleep and a decent alcohol content? RE: Wolf - Phantom Killah - 02-10-2010 that's a really good start RE: Wolf - Locked Achievement - 02-10-2010 Hes too lo to the ground. I know hes like that in Brawl, but at least make him a bit more upright RE: Wolf - Ton - 02-10-2010 (02-10-2010, 10:41 AM)Aurapigonstilts Wrote: Hes too lo to the ground. I know hes like that in Brawl, but at least make him a bit more upright *Unthank* I love it. It's a great start. His being too low doesn't bother me at all. In fact, it looks more wolflike and works for me. RE: Wolf - Solink - 02-10-2010 It looks great so far :] RE: Wolf - tacopronto - 02-10-2010 That head is just wonderful. I wouldn't change a thing there. RE: Wolf - Teddy The Elite - 02-10-2010 (02-10-2010, 10:54 AM)Tonberry2k Wrote:(02-10-2010, 10:41 AM)Aurapigonstilts Wrote: Hes too lo to the ground. I know hes like that in Brawl, but at least make him a bit more upright Well, I agree with his position and all, but won't this new stance affect how his moves will be sprited, since they'll be different from Brawl's? RE: Wolf - Bazzoka - 02-10-2010 Not really. He'll just be a little more closer to the ground. I'm sure it can still be sprited the same only the ending and starting sprites might have to be changed from Brawl's animations. I must say though, his left arm looks pretty long. 'Dunno if it's me but I'm throwing that out there just in case. RE: Wolf - Gold - 02-10-2010 (02-10-2010, 05:45 PM)Bazzoka Wrote: I must say though, his left arm looks pretty long. 'Dunno if it's me but I'm throwing that out there just in case. I know exactly what you mean. One one had it seems to go quite a ways out, but at the same time we have to account for his heavy lean and his shoulder and all of that so it might be about the right size, I'd be interested to hear more input on that though. RE: Wolf - Ton - 02-11-2010 We're having to sprite a whole new sheet anyway. it's just a matter of slightly changing the way the Brawl hitboxes line up. RE: Wolf - Teddy The Elite - 02-11-2010 (02-11-2010, 12:24 AM)Tonberry2k Wrote: We're having to sprite a whole new sheet anyway. it's just a matter of slightly changing the way the Brawl hitboxes line up. I didn't mean it like that. I meant when his attacks are in progress, a kick/slash will have to be sprited different than Brawl since he's lower to the ground now. idk, it just doesn't seem right to me. :/ RE: Wolf - Locked Achievement - 02-11-2010 Thats what I meant before. Every pose will be hard to sprite if thats his Idle. Can you imagine how low down his ducking pose would be if his Idle is that low down? RE: Wolf - D2S-Speed - 02-11-2010 @ Aura: It doesn't matter, we can sprite the moves to match the idle. So it really isn't worth changing the stance, it gives Wolf more of a hunter's (exactly like a wolf) style for the game. RE: Wolf - Teddy The Elite - 02-11-2010 (02-11-2010, 02:35 PM)Brawler1207 Wrote: @ Aura: It doesn't matter, we can sprite the moves to match the idle. So it really isn't worth changing the stance, it gives Wolf more of a hunter's (exactly like a wolf) style for the game. Well, I guess that'd be fine. But Aura does have a point with his crouch. |