Megaman/Rockman 8 De-make - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Megaman/Rockman 8 De-make (/thread-23648.html) |
Megaman/Rockman 8 De-make - Ton - 08-19-2013 We've got Rockman/Megaman 7's demake sprites on the site. Would anyone be interesting in cracking open MM8's goodies? I'll help where I can. http://megaman.wikia.com/wiki/Rockman_8_Famicom RE: Megaman/Rockman 8 De-make - A.J. Nitro - 08-19-2013 I can't help sadly, but I'm supporting this project. RE: Megaman/Rockman 8 De-make - Ton - 08-19-2013 You know, I bet it's just like the first one where you just download it and all the sprites are already stored in files. RE: Megaman/Rockman 8 De-make - Random Talking Bush - 08-19-2013 (08-19-2013, 03:47 PM)Ton Wrote: You know, I bet it's just like the first one where you just download it and all the sprites are already stored in files.If by "stored in the files" you mean "packed in one big image.bin file" then yes. RE: Megaman/Rockman 8 De-make - Ton - 08-19-2013 What would one do with that .bin file once they've extracted it? RE: Megaman/Rockman 8 De-make - Garamonde - 08-19-2013 That's kinda the point, .BINs aren't easy to try and decompress at all. So basically the answer is negative. RE: Megaman/Rockman 8 De-make - puggsoy - 08-19-2013 I can't help but volunteer to take a gander if the file isn't too huge. Unless RTB's already got it sorted or something, of course. RE: Megaman/Rockman 8 De-make - Ton - 08-19-2013 (08-19-2013, 07:51 PM)Axle the Red Wrote: That's kinda the point, .BINs aren't easy to try and decompress at all. So basically the answer is negative. ...Dammit. RE: Megaman/Rockman 8 De-make - Garamonde - 08-19-2013 I mean, that doesn't mean screenshotting isn't possible. But maybe someone on XeNTaX might know something? RE: Megaman/Rockman 8 De-make - Magma MK-II - 08-20-2013 (08-19-2013, 03:47 PM)Ton Wrote: You know, I bet it's just like the first one where you just download it and all the sprites are already stored in files. It is not. In the Rockman 7 they were all easily available as .bmp's (if I recall correctly), but on this one they're all compressed. Last time I tried but couldn't uncompress them. RE: Megaman/Rockman 8 De-make - puggsoy - 08-20-2013 Sorry for popping in again, not sure if I really belong here as I haven't played the game or anything. However, I found this page and it looks to contain most if not all of the sprites and sounds in the game? I could be wrong, it could well be mixed with other random sprites and be more bothersome than useful, but I figured I might drop it here just in case. Either way, good luck with this! RE: Megaman/Rockman 8 De-make - Ton - 08-20-2013 On principle, I hate the idea of just saving the sprites from their site and putting them on ours. :/ RE: Megaman/Rockman 8 De-make - puggsoy - 08-20-2013 Thought that might be the case. It is from the "official" site (as far as I can tell) and it looks like what you'd get from extracting image.bin anyway. But principles are principles so I can't argue with that. Anyway figured it was worth sharing, but whatever. Hope you can get them some other way! RE: Megaman/Rockman 8 De-make - Random Talking Bush - 08-21-2013 Ah, well that wasn't so hard. Make a memory dump of the game, then use TiledGGD to go through said dump -- all of the game's graphics are loaded up into memory at once. Set the image bitrate to 32 bits, and away you go. Image widths are variable, but they're usually squares of 2 (mostly 128, 256 and 512). RE: Megaman/Rockman 8 De-make - Ton - 08-21-2013 Wow, that's a surprising turn of events. |