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Textures are broken, and misplaced. Pokemon LGPE
#1
Question 
So I successfully ripped Pallet town from Pokémon let's Go Pikachu/Eevee, However the textures are really broken. Some work and Some don't, You'll see Grass, and roof textures are broken and many more. (Trees use in game shaders I believe.)

DISCLAIMER: short version, yes it's the right folder for textures. Long version, I had ripped all textures from the folder that has pallet town, and it also has a few other towns, but all textures are there.

Before I try to rip every texture from the whole game, is there any way to fix this without setting custom UV mapping for all individual grass blades? (Also, The brick texture for the lab has an alpha, that I can't use because in the game the building isn't transparent lol.



LIST OF PROBLEMS: Grass textures are warped (I tried all 4 grass textures) Rooftops are broken and on bottom, Lab bricks have alpha border that isn't in game normally, sign Infront of lab has dark corners on writing, and finally, grass texture for ground doesn't transition properly.

Blender screenshots are my problem, I'll include an Google screenshot of the game so you can see what's supposed to be there. This is my first map rip, but I am pretty good at character models. I will make a follow up post If I figure it all out.


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#2
Did you have any luck figuring it out? Shame nobody was capable of helping, I've been wanting to rip these LGPE maps too.
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#3
Wink 
(05-26-2025, 05:00 PM)Lerker Wrote: Did you have any luck figuring it out? Shame nobody was capable of helping, I've been wanting to rip these LGPE maps too.

Sadly, no. I haven't figured it out, it's really weird. All the textures load fine, but they don't fit the model. I've kind of forgotten about my scarlet and violet rips, but I'll get back to it. Smile
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