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Splatoon 3 Models - How Do I Fit Right Shoe?
#1
Sad 
I downloaded the Splatoon 3 Inkling model and am now putting gear on it. The shoe imported from the Inkling zip only has the left foot. This would be fine if the bones of the main Inkling's armature weren't flipped for each side (for whatever reason). I really want an easy rig to pose so I'm adding "copy transform" constraints to all the bones ("Child Of" is a little janky) but, since the bones are flipped upside-down on the right half of the body, when I go to apply the constraints to a copied version of the left shoe, it completely messes up the mesh. I've been at this for hours. Help Me!™
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#2
Here, I described in this thread how to create the right shoe: https://www.vg-resource.com/thread-40995...in+blender
Hey, I'm Jasper! I am an avid model ripper, I also like Splatoon and Vocaloid.

Currently ripping from: N/A
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#3
(02-22-2024, 01:07 AM)Jasper7438 Wrote: Here, I described in this thread how to create the right shoe: https://www.vg-resource.com/thread-40995...in+blender

Wow. I swear I tried this method before but it didn't work. I guess I didn't do it right. This time it works. Thanks. Far less messy than what I was doing lol. While we're here, would you be able to tell me how I can make the weapon parent to a hand? I'm using the Splatana Wiper. It has three bones that are completely independent of each other and not one of them controls the entire model.
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