01-29-2009, 10:02 AM
Yeah, sorry about that, we'll work on that.
Smithy's Customs, Sheet Assemblies, & Recovered Sheets
|
01-29-2009, 10:02 AM
Yeah, sorry about that, we'll work on that.
Thanked by: Geo the Fox, Geo the Fox
Glyphs
All glyph symbols from Order of Ecclesia. Area Connection Room It was static and had no overlapping layers, so this was a pretty easy rip. Door & Barrel Both found in Wygol Village in Order of Ecclesia though I wouldn't know where the boarded up door was used. Item Icons The whole game's inventory. Boss Rush Mode The unique rooms in Boss Rush Mode in Ecclesia. Dracula's Castle In-Game Map 100%'d. Goliath The boss Goliath from Ecclesia. No it needs no real assembly as it is a bunch of rotating pieces. World Map & Icons Again from Ecclesia. Mini Map From a cut scene following Arthroverta's defeat.
01-30-2009, 11:24 AM
Added some new sheets to the Ecclesia section (Stain Glass Scene, Steel Traps, and Wygol Village Indoors) and Keremet to the Portrait of Ruin section.
Keremet wasn't too hard to assemble, but it was tedious. Most of the cauldron's poses are unused. For example, it never opened its mouths and it never had a reddish palette swap.
01-30-2009, 11:32 AM
Awesome job Smithy, I take it you're going through your CV rips and assembling what you can?
Thanked by: Geo the Fox, Geo the Fox
01-30-2009, 12:43 PM
:p Doesn't Keremet look a little like THIS?
01-30-2009, 12:44 PM
Haha, I just noticed you put the flowers on his head.
01-30-2009, 12:52 PM
Smithy, Goliath is just rotating pieces, he's also scaled up. Not sure how much but he is bigger than the pieces used for some dumbass reason.
01-30-2009, 01:36 PM
01-30-2009, 02:01 PM
Oh crap, I meant to write isn't not is.
01-30-2009, 02:06 PM
Platforms
Save Statue Warp Stone Some more Portrait of Ruin sheets. I noticed some unused stuff (to my nowledge) in the Save Statue sheet.
01-31-2009, 04:10 PM
Fix the Warp Statue link, it's currently the Save Statue.
01-31-2009, 04:48 PM
Right, fixed it now.
Also, if any of you see that I might have accidentally miscolored something, feel free to point it out so that I can go back and correct it.
Area Titles
Face Portraits I found it odd how all of the face portraits shared the same 256 color palette even though are all entirely different. The only exemptions were the character cut ins at the bottom that appear during a team attack... though they aren't 256 color images is why. The area titles weren't that hard to get either.
01-31-2009, 06:35 PM
|
« Next Oldest | Next Newest »
|