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Having trouble with RIPing Megadimension Neptunia VIIR's Event Dialogue
#1
Burger 
I have been trying to extract the cutscene dialogue from the game Megadimension Neptunia VIIR, as I was wanting to use the voices for my own creative purposes (I've been thinking of doing a comparison video between Noire's orignal and current English VAs and what have you). I'd thought would be easy, as I've done this with the orignal version of the game (Megadimension Neptunia VII) as well, and it worked just fine. But with VIIR after I extract the XWB files and try to play one of them, VLC pops up with a codec error message.

I later found out it was because UnWXB (the extractor tool I use) extracts the audio files as WAVs while the files in the WXB are WMA files. I've tried finding extrators that convert XWBs into WMAs, but ended up with dead ends there. I've also tried using audio converters to revert the WAVs back to WMAs, but that didn't work either.

As nobody has really given me a response on Reddit, I've decided to come here to see if anyone can help with my little predicament that I have.
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#2
Try foobar2000 + vgmstream component:
http://foobar2000.org
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#3
Neutral 
(01-13-2020, 11:42 PM)Pingu! Wrote: Try foobar2000 + vgmstream component:
http://foobar2000.org
I installed that and loaded up the WAVs file from there. It turns out the problem is that the ACM codec is missing, so now I'm looking for the solution for that.
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#4
(01-15-2020, 04:55 PM)Dyna-Goose Wrote:
(01-13-2020, 11:42 PM)Pingu! Wrote: Try foobar2000 + vgmstream component:
http://foobar2000.org
I installed that and loaded up the WAVs file from there. It turns out the problem is that the ACM codec is missing, so now I'm looking for the solution for that.

Terrible late reply... rename from *.wav > *.lwav and then try playing them then. LWAV is needed as it overrides foobar2000's read of it.
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#5
Big Grin 
(01-18-2020, 07:27 PM)Pingu! Wrote:
(01-15-2020, 04:55 PM)Dyna-Goose Wrote:
(01-13-2020, 11:42 PM)Pingu! Wrote: Try foobar2000 + vgmstream component:
http://foobar2000.org
I installed that and loaded up the WAVs file from there. It turns out the problem is that the ACM codec is missing, so now I'm looking for the solution for that.

Terrible late reply... rename from *.wav > *.lwav and then try playing them then. LWAV is needed as it overrides foobar2000's read of it.
Thank You! Figured it out in the end! I just need to put The XWB on to Foobar and then convert the voice clips to WAVs that way. Now I have all the dialogue to play around with. Your a helpful person.  Big Grin
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