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Is it possible to add ripped models from VGs to Anim8or?
#1
I've found this program from a video I watched, and I want to know if it's possible to add ripped models from video games to this program, cause I wanted to do random stupid stuff with it.
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[url=http://blog.eastfist.com/2010/09/12/fun-with-resident-evil-2s-leon-kennedy-modeled-in-anim8or/]The only thing I've seen someone used a ripped VG model in Anim8or is this.
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#2
It turns out as I've just learn about it, as long as the "figure" model is a .an8 file then it should work. But I don't think there's such thing of a "insert model file type here" to .an8 converter...
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#3
Subdrag made a tool awhile back that converts to .an8. Has support for both FBX, and obj, it seems.

http://www.anim8or.com/smf/index.php?topic=4264.0
I like to make models in my free time. I also make weird games, too.
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#4
(05-25-2018, 03:03 PM)Filler Wrote: Subdrag made a tool awhile back that converts to .an8. Has support for both FBX, and obj, it seems.

http://www.anim8or.com/smf/index.php?topic=4264.0

Oh, I didn't know that, thanks.
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#5
Okay, I installed the Visual C++ 2008 along with Obj2An8. How do I use said converter?
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#6
Run the tool (By whatever form of EXE you're using) then just set the input/output and convert. Here's how I have mine:

[Image: wj1OScZ.png]

Some of the an8 settings may need to be adjusted, and conversion results aren't 100% accurate (such as armatures and animation). If I remember right, you also need another tool for FBX stuff.
I like to make models in my free time. I also make weird games, too.
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#7
Also, I just wanted to note something here if anyone would try it themselves. The exe file is in the bin folder that includes two folders "x32" and "x64" which both include within the two: Release and ReleaseNoFBX.

(05-26-2018, 11:16 AM)Filler Wrote: Some of the an8 settings may need to be adjusted, and conversion results aren't 100% accurate (such as armatures and animation). If I remember right, you also need another tool for FBX stuff.

Yeah, I was expecting that with the Masters Andromon model, since the user who ripped it doesn't include an .fbx file so I'll have to use the Links models of Veemon and Biyomon as tests. And what kind of recommended FBX tool I need to use?
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