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Levitating Block Game
#1
So, first in a long time of posting on these forums so forgive me for being rusty. I used to dabble in a lot of fan games back in the day and help out where possible with other people's creations. Long time ago of course but I've still wanted to do something so thought I'd give a small idea I had a shot. Instead of tackling pretty graphics, characters and the like I have concentrated it down to developing the games flow and finding what is fun especially when it comes to objectives and puzzles.

Have made some videos of progress, the idea is that you use your finger (or mouse) to push a box - I think of it like blowing wind at it. Starting to look at enemies and damange, and how they would work into the concept I am developing.

Any feedback would be wonderful at these early stages:

Key hunting:
https://cl.ly/3t0J103a2q1U

Destroyable boxes (with not so subtle nod to Sonic CD heh)
https://cl.ly/382I3b1p1o2z
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#2
Looks pretty cool so far! Just wondering, it seems like the distance to the block has no effect, only the angle, do you plan to change this? Also it seems pretty physics based, if this remains to be a box do you plan to have the block move/rotate differently depending on where the "wind" hits it?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#3
(05-14-2017, 08:16 AM)puggsoy Wrote: Looks pretty cool so far! Just wondering, it seems like the distance to the block has no effect, only the angle, do you plan to change this? Also it seems pretty physics based, if this remains to be a box do you plan to have the block move/rotate differently depending on where the "wind" hits it?

So the movement had came out of a previous idea where distance was a factor but found it hard to control. Especially based on the idea that you would be playing on your phone, I kinda wanted to allow people to be lazy and only control rotation. It seems to work so far but development may change this.

And yeah at the moment the rotation is purely based on collision but yeah I do agree with your point on the person having some control. Would also help if you ever need to reset the box position to upright, if you hit an edge and it rotates and you start moving it, it can get stuck at random angle like 45. A way to control that and reset it for say dropping it on switches would be good.
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