Users browsing this thread: 2 Guest(s)
Hearthstone Sounds
#1
Would anyone happen to know how to extract hearthstone sounds from Unity3d files? I have tried a number of applications however to no avail.

https://www.mediafire.com/?f2cacjnl623uf38
Reply
Thanked by:
#2
Upload one. @puggsoy is obsessed with it so he may know.
Reply
Thanked by: puggsoy
#3
Use unity studio. That program can open unity3D bundle files. Use the bundle option.
[Image: OK9g6f1.jpg]
Reply
Thanked by:
#4
(01-13-2017, 04:19 PM)TwisterWithATrickster Wrote: Use unity studio. That program can open unity3D bundle files. Use the bundle option.

Didn't work when trying to open those files, they were blank even though files are in it.

(01-13-2017, 04:13 PM)Pingu! Wrote: Upload one. @puggsoy is obsessed with it so he may know.

Uploaded Big Grin
Reply
Thanked by:
#5
I actually checked these archives out today, not for the sounds but they're all the same. With the help of Hallow I figured out that you first have to use Unity Assets Bundle Extractor to decompress them into .assets files. It's a bit weird, so let me step you through it.

In UABE open the .unity3d file. It'll say it's compressed and ask if you want to decompress it. Say yes and pick a random name for it. Then, click Export and select the name for the resulting .assets file. You can delete the random name you made before and then open this .assets file in Unity Studio.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by:
#6
(01-14-2017, 06:00 AM)puggsoy Wrote: I actually checked these archives out today, not for the sounds but they're all the same. With the help of Hallow I figured out that you first have to use Unity Assets Bundle Extractor to decompress them into .assets files. It's a bit weird, so let me step you through it.

In UABE open the .unity3d file. It'll say it's compressed and ask if you want to decompress it. Say yes and pick a random name for it. Then, click Export and select the name for the resulting .assets file. You can delete the random name you made before and then open this .assets file in Unity Studio.

Hm, trying those steps still got me an empty Assets file in unity.
My steps

1. Go to UABE then select file then open I would select "soundsfrfr0.unity3d"
2. It says "This bundled file is compressed would you like to unpack it"
3. I select "Yes"
4. I give it a generic name like "FR Sounds"
5. "There are usually two files on the drop down menu a CAB and CAB.Resources
6. I export the .Resource as an .assets
7. I open the newly created file in Unity Studio
8. Says "Finished loading 1 file with 1 exportable assets"
9. Nothing exports no files are in the newly created folder.
Reply
Thanked by:


Forum Jump: