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Weh.
#1
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#2
What do you mean? I don't see anything wrong with it.
Maybe put up examples?
WAH.
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#3
By that, I meant his large shoulders and jacked arms.
If you meant put up examples of the original two sprite(sheets), I've just done so.
WEH
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#4
Ah. Okay, then.
BTW, you forgot the 'W' on some of Wario's 'arm bash'(<----Don't remember what they were called.) sprites.
WEH.
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#5
(07-19-2015, 11:51 PM)supersmashball Wrote: Ah. Okay, then.
BTW, you forgot the 'W' on some of Wario's 'arm bash'(<----Don't remember what they were called.) sprites.
WEH.

I think what you were looking at was an unfinished pose, but you reminded me to finish it and update the post.
For anyone commenting: I'm currently in the process of redoing Wario's upper-arm(the part under the shirt) muscles.
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#6
By what I've seen with Wario fan stuff online, (Not here, though.) these are really good!
I mean like, my first chance I used Kirby. Failed terribly. Really. Forgot I was using the brush tool

Also, would you like anything of Wario for reference?
All I got are some textures of him from Super Smash Bros. Brawl & Wii U.
(Just PM me.)
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#7
This has to be the best looking stylized Wario sprit's I've seen in years. Most people tend to stick with a more official look but I see nothing wrong with this one. The flat head is indeed reminiscent of Wario Land 2/3.

The only pointers I can give is once I see this animated! I highly encourage you to do that! Heart
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#8
These are pretty nice

The shoulders look sort of weird, though. I don't think the muscle masses of shoulders look quite like that, though they might be passable if you can't be bothered to change it. Some references might be due
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#9
I'm really digging this so far. Awesome work. It has a lot of personality.
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#10
These are great! Keep up the good work.
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#11
Thanks for the compliments, guys!
(07-20-2015, 01:59 PM)StarSock64 Wrote: These are pretty nice

The shoulders look sort of weird, though. I don't think the muscle masses of shoulders look quite like that, though they might be passable if you can't be bothered to change it. Some references might be due

After googling, I know what my problem is, but I'm not sure how to fix that on such a small scale.
Is this any better?
[Image: f6471d15f3.png]
[Image: 5be16b1f94.png]
If this isn't better, I'll just attempt to change the general shape of the shoulder.
[Image: wariodashattacknew.gif]
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#12
Sorry about the double post, but...
[Image: warioruntest.gif]
How's this looking before I detail it?
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#13
These are looking WAAtastic! I've never seen a Wario sprite taken to this level of stylization before! Keep it up!

All I can say about his walking animation is that there's little secondary action on the main body and head, but I'm guessing that you have that in mind already.
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#14
(07-21-2015, 12:17 AM)SmithyGCN Wrote: These are looking WAAtastic! I've never seen a Wario sprite taken to this level of stylization before! Keep it up!

All I can say about his walking animation is that there's little secondary action on the main body and head, but I'm guessing that you have that in mind already.

Thanks! I'll probably just have his hat, nose and mustache bob up and down. It appears that way in Wario Land 3 and I've never been good at making subtle head or body rotations.
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#15
Your animation feels a little sluggish because all of Wario's limbs move the same amount in each frame. Your animation will feel a lot more energetic, however, if you add more frames when Wario's limbs are at their apex and lessen the frames at the midpoint. This technique is called Slow in and Slow out and it is one of the 12 basic principles of animation. A crude way of demonstrating this would be to remove frames 3 and 7 while keeping the framerate the same:

[Image: wario_run_by_dragondeplatino-d9260pq.gif]

Sorry for the color corruption. The interlacing on your .GIF is super-weird. What program are you using?
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