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Doctor Grey's Sprite Thread.
#1
I'm Doctor Grey. I sporadically make decent sprites. Mostly of my own creations or projects. If I can be bothered, I will sometimes edit this first post to update as a showcase, but the most recent posts will always be the most relevant.

Obviously, the following are not public domain resources and you should not use them yourself.

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Personal Projects:

[Image: ExampleA-2.png]
http://i24.photobucket.com/albums/c10/Gr...pleA-2.png
This is Grey. This version of Grey uses an overall 256 bit colour pallate not shown, but does have a map of colours used on him specifically there.

[Image: MinaAquene.png]
http://i24.photobucket.com/albums/c10/Gr...Aquene.png
This is Mina. She uses the same 256 bit colour pallate as Grey. I still have critique from my prior sprite thread I haven't acted on with regard to her headfeathers requiring a reshade.

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Sprites based on other works:

[Image: DustA-1.png]
http://i24.photobucket.com/albums/c10/Gr...ustA-1.png
This is Dust and Ahrah from Dust: An Elysian Tail. I specifically limited myself to 16 bit colour (Gameboy Advance more specifically.) It's sortof Megaman Zero styled. Created from scratch.

[Image: ZeroZeroX1-1.png]
http://i24.photobucket.com/albums/c10/Gr...roX1-1.png
This is Zero. Zero series Zero's design in Megaman X3's style/pallate. There are a couple of errors. It's largely an edit, so that's probably why.
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#2
I like those Zeros... If I had to pick one of the two at the bottom it would have to be the first one.
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#3
[Image: BerkanaX2Upload.png]
http://i24.photobucket.com/albums/c10/Gr...Upload.png


Berkana from Megaman Xtreme 2, created from scratch, sans a couple of the pallate selections. There's a bit of redundancy in the pallate and a couple of unused colours, but whatever. It's nothing that really needs fixing.

The PSX Megaman X style is very curious in it's pallate "limitations", in that it actually doesn't have any. Sprites can be rendered in true colour, so unlike the SNES or Gameboy/Gameboy Advance, it's not limited to specific shades. That was both a curse and a blessing for making the sprite.
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#4
Nice to know we have at least two people who can do good Sonic sprites. Also, kick-ass Dust!
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#5
(12-22-2014, 04:35 PM)Midi Wrote: Nice to know we have at least two people who can do good Sonic sprites. Also, kick-ass Dust!

I have pretty much no intention of being known as someone who does "Sonic" sprites good or otherwise, for various reasons. So I'm afraid I'll have to disappoint you there.
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#6
Was X-treme the GBC version? I don't think I ever got around to that one. Is it good?
[Image: b1.php?u=39480955]
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#7
(12-22-2014, 05:01 PM)Ton Wrote: Was X-treme the GBC version? I don't think I ever got around to that one. Is it good?

It's basically just the first Megaman X game with a different storyline and some stuff from X2 mixed in. It's OK for a GB game, but overall kinda lame in concept. I think just porting the first to X games to GBC would have been better.
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#8
(12-22-2014, 05:01 PM)Ton Wrote: Was X-treme the GBC version? I don't think I ever got around to that one. Is it good?

I have not myself played either game. But Xtreme 2 had the same art designers as Megaman X4, and they did put a lot of work into it. They're decent entries in the series from what I hear, atleast. The artwork and reading through the story was what caught my eye and prompted me to do this.
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#9
Oh, awesome. I liked X4.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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