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Poll: Which version do you prefer?
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[Image: 9XyAXF3.jpg]
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66.67%
6 66.67%
Total 9 vote(s) 100%
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The Pixels Of Joxon
#76
http://www.vg-resource.com/thread-26207-...#pid572966

Heres the game enigine thread.
[Image: rHiHaRN.jpg]
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#77
If you're using a specific light source you'll need to be consistent. You'll need to do separate sprites for both left and right facing poses.
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#78
[Image: APUA5EN.png]
[Image: XJkCihT.png]
(I'll finish the jump sprite later)
[Image: rHiHaRN.jpg]
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#79
[Image: fIoEjeR.png]

WIP Tileset. So far I have grass and a cloud.
[Image: rHiHaRN.jpg]
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#80
Hmmm...I'm aware these are still a WIP, but I'm not so sure about these tiles. The edges of the grass look a little flat and the black outline of the cloud really isn't working for me. Why not experiment with changing the outline color of the cloud and giving the edges of the grass tiles a more blade-like outline?
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#81
[Image: tW0KK05.png]
I tried a new cloud outline but what do you mean by outline on the grass? On the boarder or the pattern inside the tile?
[Image: rHiHaRN.jpg]
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#82
When I'm talking about the grass, I'm referring to the border on the outside. Right now, it looks very artificial because the border is a perfect square, like the grass tiles in Super Mario World. In real life (and much better looking games) grass has a much more dynamic outline like that which is shown here. Really, it's not advisable to use SMW as a reference because it was a very early 16-bit game and is widely considered one of the least graphically-impressive games on the SNES.

With that being said, OpenGameArt and PixelJoint are two great places to look for references on how others draw grass tiles.
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#83
In no way am I trying to be lazy but the grass is kinda supposed to look fake. The game takes place in a virtual game world thats SNES-esque. Everything in the world should look fake or cartoonish.
[Image: rHiHaRN.jpg]
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#84
Well, I can understand you're going for a cartoon-y style, just don't use that as an excuse to make artificial-looking tiles. Look at games like Frogatto or Yoshi's Island. Both of those games managed to retain a cartoon-y style without looking flat or bland.
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#85
Here's something quick.
[Image: FpXShjy.png]
I'm gonna edit more later.
Figured I'd just see how it looked... Not square I guess I should say?

Edit: here's this.
[Image: O2rK4Q6.png]
[Image: rHiHaRN.jpg]
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#86
[Image: Bo4GbjE.png]
I tried an idle sword... But neither of them look right. Any suggestions?

Edit: here's all the PBG sprites so far.
[Image: WBj5OfL.png]

Edit 2: swinging animation
[Image: K49zfBa.png]
[Image: rHiHaRN.jpg]
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#87
[Image: HvxzGKW.png]
A little guy that shows up at certain points in the game. This is the closing animation.

[Image: 1Wsg6mA.png]
Health bar.
[Image: rHiHaRN.jpg]
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#88
[Image: DOyKfuZ.png]
Eesdesesr.
[Image: zuWrPAr.png]
Ref.
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#89
[Image: K49zfBa.png]
I think the straight sword pose needs to be removed. It slows the animation in a bad way and makes it look like the sword is jumping back before swinging down, with the way the swipe extends above the flat sword. The slash also looks weak; having it start higher and tilted back more should fix this.
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Thanked by: Joxon
#90
[Image: 3Z0j5o3.png]
Hmm?
[Image: rHiHaRN.jpg]
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