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JUNE ACTIVITY: Resprite the NESprites
#76
I Totally Suck At This
[Image: neskirby.png]
Thanked by: McMaxxis
#77
(06-11-2012, 02:43 PM)Meta Wrote: The whole point of self-criticism is not to bash yourself for anything you do. it is, instead, to boost your own morale and confidence when you know and realised you did it right. that alone is half the work you should do as an artist.

Adding to that is to not to take things too far, or you won't make it and just end with a pool of excuses, which reminds me I need to stop taking self criticism the wrong way.

And supertails, keep trying!
Thanked by: Garamonde
#78
[Image: 7jQwE.png]

Zelda II!!
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
#79
(06-11-2012, 08:39 PM)Phantom K Wrote: [Image: 7jQwE.png]

Zelda II!!

that scares me for some unknown reason.
also, i really gotta learn how to limit size Shy
[Image: v9ktQ.png]
edit: goddamniticantmakehands
#80
(06-11-2012, 08:52 PM)alexmach1 Wrote:
(06-11-2012, 08:39 PM)Phantom K Wrote: [Image: 7jQwE.png]

Zelda II!!

that scares me for some unknown reason.
also, i really gotta learn how to limit size Shy
[Image: v9ktQ.png]

Every single thing I make is terrifying. That is my curse.
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
#81
minor edits. i think ima do one more sprite then figure out how to make legs on the red dude.
[Image: v9ktQ.png][Image: N6SW2.png]
[Image: 9kVNE.png][Image: edeHg.png]
#82
you also need to work on the proportions on that archer. his legs are absurdly oversized.
Thanked by: alexmach1, recme, Garamonde
#83
and is off-balanced
Thanked by:
#84
[Image: XYcmN.png][Image: VvOCg.png]
i feel like i put this thread in stasis.
to the TSR's NES section, awaay~
#85
usual protip: do those poses on your own and see it by yourself if they are natural or not. its way more easier to visualize if a pose is anatomically viable or not if you model it.
Thanked by: alexmach1
#86
(06-13-2012, 01:53 AM)Meta Wrote: usual protip: do those poses on your own and see it by yourself if they are natural or not. its way more easier to visualize if a pose is anatomically viable or not if you model it.

that DOES help O.o
the inspiration for the archer's pose was from a game i used to play; a large group of people and I would wear real armor (steal plate, leather, etc) and beat each other with foam swords on "battlefields". when i joined, i preferred being an archer (foam-tipped arrows) and always had the habit of leaning back while firing.
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#87
wearing armor as an archer seems a rather dumb idea for basically two reasons:

archers are a suport class(you're basically sniping enemies around, away from the heat of close combat)
being lightweight helps you focus your strenght on more precise, powerful arrows.

with this being said, it seems that leanign backwards to shoot, while wearing that armor would eventually make you trip. you'd rather bent your knees to balance your weight and use your whole torso to aim(specially considering that archer seems to be using a longbow)

[Image: 105_lb_longbow_steve_stretten.jpg]
#88
I really should try and sprite more, I'm far too rusty

[Image: suppermoan.png]
#89
[Image: sidestepper.png]
Why not.
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


#90
(06-13-2012, 02:33 AM)Meta Wrote: wearing armor as an archer seems a rather dumb idea for basically two reasons:

archers are a suport class(you're basically sniping enemies around, away from the heat of close combat)
being lightweight helps you focus your strenght on more precise, powerful arrows.

with this being said, it seems that leanign backwards to shoot, while wearing that armor would eventually make you trip. you'd rather bent your knees to balance your weight and use your whole torso to aim(specially considering that archer seems to be using a longbow)

image

[Image: bOcTo.gif]
[Image: E3DU8rS.png]
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