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Alright, folks, I've got a couple of things to say here. But first...
*Activates the computerized stereo. "Blue Water Fangs"* starts playing in the background*

First of all, I have two spritesheets to update. Remember those "Environm. Objects" sheets for Metroid: ZERO Mission and Metroid: Fusion? Turns out I had missed something on the first run... Not a major issue on the former case, mind you, but on the latter...
Long story short, there was a series of shutters installed on the B.S.L. that I negleted to grab. They basically served as one-way-only gates that opened by hitting the switch on the corresponding side... and became useless the moment you acquired the Wave Beam. I quickly went and fixed that discrepancy by including the shutter sprites(Both variants) on the sheet.

I've also thought of doing the same for MZM(As seen here), though this case is much more area-exclusive. And by that, I mean they're only in Chozodia. The moment Samus touches an alarm wire(Or gets spotted by a Space Pirate), the shutters close down and won't open back until the alarm shuts itself off.

...And that's it for the updates. Pretty measly, but again, it's just stuff I initially missed(As I'm prone to do, it would seem...) and quickly went to get it, so yeah.
Now for a preview. There's a couple of things I'm working on as I speak. The first being that stuff I've teased last time... and the second being this.
[Image: ms7_crustaceapreview.gif] <-- Guess who just decided to throw his mental sanity under the bus AGAIN?

That's right, I'm doing a tilerip of THIS S.O.B.. Status report: All palettes(Hopefully) grabbed and ready to go... Now to piece everything up. Two phases. Every sprite. Tarma only. Let's do this thing.

*The name of the Mission 1 BGM from "Metal Slug 3".
...Whoa.
S.O.B. seems like it'll be one heck of a project.

Best of luck to you, my friend.
Updated these 2 sheets for you. Smile
*Taps on the microphone* Testing... Testing... 1, 2, 3... *Ahem* If you can read this post... then chances are we're all still alive and the world didn't end.

...Yeah, I know I'm abysmally late for that, but I just wanted to get that out of my system. Hi, guys!
Boy, have I got a treat for you today! Have some ID.
*Activates the computerized stereo. "Mach 13 Elephant Explosion"* plays in the background*

Rebellion 'BeastMachine' Unit 002 - Metal Crustacea [Metal Slug 7/Metal Slug XX]
[Image: metalcrustacea_icon.png] <-- It's relentless! It's armed to the circuitry! It's a... spider crab?
(Putting the sheet icon as placeholder until I get the demo anim ready.)

Yeah, don't ask about the name. It's completely made up.
But yeah, it's that Crab robot from MS7! Boss of both Missions 2 and 3, and one tough customer. A couple of notes here:

1. It kinda goes without saying at this point, but most(If not all) of the SFX use rotation effects.
2. Upon closer inspection, the legs share sprites between phases. So for the Phase 2 section, I've only included its sprites exclusive to that phase. The sheet's big enough as it is.

All things considered, the hardest part was probably pinching the SFX palettes. Some of 'em use fading effects up the wazoo, yo~. But other than that, everything's here and accounted for.
So yeah, nothing much left to say here. You all know the drill by now, just click on the image for the sheet and go nuts. Have fun, and see y'all next year!

*Yes, Speed Buster's theme. From "No More Heroes". Works particularily well for the first fight with this thing, I find.
So impressed right now. Awesome job.
I'm starting to think your credit tags take longer than the actual sheet.

Nice job.
IT'S THE GIANT ENEMY CRAB!
(12-30-2012, 05:05 PM)RandomPerson78642 Wrote: [ -> ]I'm starting to think your credit tags take longer than the actual sheet.

Nice job.

They do... at times. This one was particularily heavy on what I had to work with, not gonna lie.
In my defense, I save that kind of tag only for sheets like this.

Granted, the fact that I procrastinate on a regular basis probably doesn't help much either, heh... *Sweatdrop*
Time for some new material. Today we've got a new rip and an update, so let's give a looksie.

Mission 3 (Area 3 - Underground River) [Metal Slug Advance]
[Image: msamission3-3bg_icon.png]

Yup, still doin' this. The good news is that we're done with Mission 3. The bad news? Last area is an animated background. From start to finish. And considering the level maps don't seem to be set like in the NEOGEO games, this was a bit of a doozy.

And that's all for the first new sheet of 2013. Now for the updated one...
Mission 3: Underground Fortress (Environm. Objects) [Metal Slug 7/Metal Slug XX]

Remember this little number? Finally updated with the following:

1. The turret now has its muzzle flash SFX.
2. Finally decided to get that flippin' big shell. Since there's no way I can get its palette via my usual means, I gave it a custom palette.

And that's it for today. Now for Mission 4, which probably won't be as straining even with its(Relatively) bigger level maps.
Uploaded/dated. Which sheets in MS7 actually belongs in MSXX...? I know they're probably the same graphics just about but we still made a new section for XX. It'd be helpful if someone could list which are for MSXX but were ripped from MS7. Unsure
(01-13-2013, 09:41 AM)Mighty Jetaku Wrote: [ -> ]Uploaded/dated. Which sheets in MS7 actually belongs in MSXX...? I know they're probably the same graphics just about but we still made a new section for XX. It'd be helpful if someone could list which are for MSXX but were ripped from MS7. Unsure

In terms of original stuff, the Slug Gigant has been given an additional seat to the cockpit for 2-Player mode. The rest of what they've added(Aside from the alternative paths) is mostly stuff from earlier installments.

As for everything else, you could probably just merge the sections and no one would notice or complain. The level maps aren't that drastically different between games anyway.
Ooorrr, you could do the same thing that you guys did with Metal Slug 2/X. Same thing as that, only with more X.
I think they should be kept separated, since they are on different systems. Besides, there is also the menu stuff which is quite different.
Maybe to save trouble we can merge the games (have it as MS7 / MSXX) and label the ones that are specific to either game...? If they are really meant to be about the same save some certain differences like MS2 and X then they can be together I guess.
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