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(04-16-2013, 10:15 AM)Gussprint Wrote: [ -> ]New rip coming up, fellas. This one's from yours truly.

Shield Soldier [Metal Slug series]
[Image: anim_msshieldsoldier.gif]

Finally, a proper rip.

I recommend you guys delete the garbage I have up currently and replace it with this one.
Anybody up for a blast from the past?

Sea Satan [Metal Slug 4]
[Image: seasatan_icon.png] <-- And this sure as heck ain't no yellow submarine.

Surprised? I did a rip of this thing a long time ago, and recently thought while looking at it "You know what? I think this deserves an update.". And here we are.
So this time, I've ripped everything from the tiles, uncovering a few things in the process.

1. Different "face" sprites. Looks like they considered a different look for the top compartment, but then went for that face-like helm in the final. Maybe it's a good thing, 'cause the proto-look seems so... generic.
2. Appearently the missile launcher would've shot its missiles at different angles at some point.

So you may notice there's a few differences from the original rip. First up, the hatch sprites were slightly polished a bit. Second, the missile sprites here are different from the ones used in-game. It switches to another type after being fired.

And yes, I do wonder if anyone ever tried to sprite this thing's bottom.
updated~
Great!
And another one! But first...
*Activates the computerized stereo. "Ch.14: Lightning Battle"* plays in the background.*

Pillbox Tower "Toschka Dalanue" [Metal Slug 4]
[Image: toschkadalanue_icon.png] <-- I'd hate to be where this thing's landing.

I seem to be having an update-fest lately. And yes, that actually is its name.
Anyway, second boss of MS4. And it's a PAAAAIIIN. Not just to beat(Trust me on this), but to rip as well. Here's what's new:

1. Sector 3 now has a fifth "damage degree" sprite. Needless to say, it doesn't appear in-game. If it did, I would've already got it way back then.
2. That big-ass cannon in Sector 1 now has the rest of its shooting angles. It actually has other aiming angles, but there's no sign of corresponding shooting sprites in the tiles.

The rest is pretty much all stuff from before, but re-ripped from the data and re-organized in the same fashion as the Sea Satan. Nothing much to add here, so have fun!

*From "Kid Icarus: Uprising". Specifically, the point when Phosphora's theme kicks in.
Awesome stuff! Saved!
Time for some new stuff. But first...
*Activates the computerized stereo. "Unavoidable Duel"* plays in the background*

Vanguard [Metal Slug 6]
[Image: anim_ms6vanguard.gif] <-- This is gonna get ugly.

Just like the Smasher and the Walking Locomotive, all this was ripped by RandomRebelSoldier. All I did was assemble and organize everything.

Anyway, these guys... Yeesh. They appear in the final mission, and their tactics differ from area to area. In the first area, they shoot plasma pellets from their "arms" in a varying pattern. The ones deep in the Venusian Hive, on the other hand, fire a huge rotating projectile from their eye, which is surprisingly not that easy to avoid.

On top of that, they're pretty sturdy. One single Vulcan Punch won't be enough to send 'em to the scrap heap.

*Also from "Metal Slug 6", this one plays on the boss fight before the Venusian Queen.
And it's up! Awesome job!
*Activates the computerized stereo. "Dreamy Castle Rendezvous"* plays in the background*
Well, hello there, peeps! After a moment of hiatus, I'm back in the field. Took me long enough, huh?
In all seriousness, though, this summer I've hit a bit of a snag with my equipment. My PC started acting all weird during the boot-up sequence, for reasons unknown. I saw this as a sign: the rusty old machine was beginning to leave this world.

So long story short, I'm now working on a new PC. Luckily I could transfer ALL my data from the old PC to the new one this time, so everything's still in check.
That said, I am working on a new OS(Which is Windows 8, go figure), meaning I'll have to update my equipment first, if I wanna work properly. That, and general laziness set in, 'cause you know me. Monument to procrastination and all that.

With that out of the way, today I've got an update for a sheet on the main site. Here's the ID card!
*Presses a button on the stereo. "決戦 ~punished by ONBASHIRA!!~"** now plays in the background.*

2nd-Gen. Battle Helicopter "Hi-Do" [Metal Slug: Super Vehicle 001]
[Image: preview_ms1hi-do.png] <-- "If you only knew, you're fighting a losing battle here..."

Started on the old PC, finished on the new one. And that's one thing I think we can agree on, Win8's Paint beats Win7's on PNG image fidelity.
Anyway, I was looking at TMS' rip, and couldn't help but think there was something missing. Namely, a few SFX. So I went and grabbed the Hi-Do's Tiles, assembled everything, and here we are.

Along with the rest of the sprites, this sheet also includes the following:
1. The shooting SFX for the chopper's frontal rocket launchers. The original rip missed that one.
2. The rest of the machinegun's firing SFX. In-game, the animation consists of 4 frames.
Other things include an extra here and there(Primarly the dual rotor blades). Nothing much to add here.

Oh, and if you're wondering why a still image instead of the usual demo anim... I'm still trying to find a new GIF animating program. So far GIMP seems like a good alternative, but I have no clue how to make the BG color transparent.
So even now, I'm still trying to get everything back in order. Aiya...

...Anyway, not much of a comeback, huh? Well, there are actually a few things I'm still working on right now. There's probably another sheet I still haven't completed yet, if I look hard enough. Not to mention those MSA map rips... yeah. So much to do, so little time.

*From "Mario & Luigi: Dream Team". That whimsical melody, yo~.
**From Hachimitsu-Kumasan's "Toho Hujintan" arrangement album. Imagine Kanako's theme if it were a military anthem.
And it's time for some new content, a double header I believe. Have some IDs.

VTOL Heavy Bomber "The Keesi II" [Metal Slug 2: Super Vehicle 001/II]
[Image: thekeesiii_icon.png] <-- A pyromaniac's wet dream? Potentially.

Look familiar? I did a rip of this baby waaaay back when. Looking back, I've missed out and/or just flat-out ignored a bunch of stuff on the original rip. So I whipped up the ol' equipment and re-ripped everything from the ground up... back on the old PC.

Yeah, I had the tiles sittin' on the boundary of my hard drives for quite a while. Anyways, this new sheet incorporates all the missing stuff, plus a couple of extras. A few things to note here:
1. Some of those damage degrees are pretty much approximations. They're stored in the tiles as one single sprite, and every tile is loaded separately in-game as the Keesi gets more damaged.
2. Those semi-charred turbine FX occur if the Keesi's engines take one too many bullets. Coupled with the big explosion SFX, which was also used as basis for the engines' flame FX.
3. Alternate palette taken from the Keesi MKII model from Metal Slug Universal, courtesy of the Metal Slug Wiki.

And that's the first sheet of the day. The second one is a new rip, and it's a background rip.

Unused Areas [Metal Slug X]
[Image: msxunusedareas_icon.png] <-- Gonna need to recheck the maps for this one.

Another one I ripped back on the old PC, and compiled just recently in a sheet.
Testing around with MSX's level select yields some rather interesting results. There's a huge number of unused areas in the game, a good chunk of which would later be refined for MS3. This sheet contains the more unique areas that don't appear anywhere else.
8: 2. Rooftop Run, Metal Slug style. This area has a lot of gaps you can't clear with a single jump.
9: 4. A cliffside with openings on more cliffs. Simple as that.
A: 2/A: 6. A snowy alcove at night. Full size, for the curious.
9: 8. BONUS GET! A cavern area, later redone and used in MS3.

And that's it for tonight. You know the drill by now, just click on the images for the sheets. Have fun!
Great submissions dude, nice work!
*Activates the computerized stereo. A Xmas-like rendition of "U.N. Owen Was Her!?"* starts playing in the background*
Figured I'd get that outta the way first. That said, hope y'all are enjoyin' a merry Christmas, happy Hannukah, happy Kwanzaa, and any other festivities I may have forgot. There's a new sheet here, so how about we give a look?

Utan [Metal Slug 3]
[Image: anim_ms3utan-walk.gif] <-- Insert "monkey business" pun here.

This is one I've been considering doing for quite a bit. This monkey with an UZI appears in Missions 1 and 2, and acts as an Helper P.O.W. of sorts. As you can see, it's got quite a bit of frames in some of its animations... It also served as basis for Monkey Mode in MS4, for anyone who's curious.

And before anyone asks, no, I don't know if that animation at the bottom of the sheet is actually used in-game. I also don't know just WHAT is that. One could speculate it simply dug up its tail... but the blushing makes me doubt that big time.

*Yes, there is such a thing. And I've got the video to prove it, too.
And we... are... back.
2014 is here in full force, so I believe it's time for a new rip.

Mission 4: Desert Loop (Area 4:B 4-1 ~ Generator Room) [Metal Slug 3]
[Image: ms3mission4b-4-1bg_icon.png] <-- "...You guys smell rotten meat around here?"

Truth be told, the real meat of this sheet is the generator below, which also started this rip. Anyway, this area is basically a "meeting point" of sorts in Mission 4, which I labeled with its number in the level select due to just how convoluted the branching paths in Mission 4 can get. Here's the rundown to reach it:

1. At the split path at the end of Area 1, take the upper route. Then traverse the pyramid area until you reach a manhole warp.
2. Go down the manhole and you'll be taken down to another split path. At this point, go in either direction and clear the area.
3. Afterwards, you'll end up in this place. Hope you've got grenades to spare!

And this is where the generator comes into play. You'll need to collect a set number of batteries to open the hatch and go through. All the while surviving the onslaught of Man-Eaters, which also periodically drop batteries upon defeat.
*Activates the computerized stereo. "Preposterous Preamble"* starts playing in the background*
'Sup, ladies and germs? Been a while since we last met, hasn't it?
In all seriousness, though, I've been a bit busy with some personal stuff lately. One of which happens to be a few customs, among other things...

That said, I managed to scrounge up a new rip for y'all. Have some ID.

Super Vehicle Extra Type 15D "Slugnoid" [Metal Slug series]
[Image: anim_msslugnoid-idle.gif] <-- Boppity bop goes the bipedal machine.

...Yeah, that's all I've got. Anyway, this Super Vehicle is basically a souped-up frog mech. With Vulcan cannons on the sides and a cannon muzzle placement that I wouldn't be surprised if it spawned an immature joke or two.
Should be about every sprite there is, as well as the alternate palettes. Speaking of which:

1. "Type-R": Appears in MS3. The same mech, now with 25% more red and reverse controls.
2. "Type-B": Appears in(And last I checked, is exclusive to) MS7. Now with 40% more blue and enough jump power to clear a mid-large bottomless pit.

And that's all she wrote. Just click on the anim for the full sheet, and have fun. Laters!

*The main theme from "Crash of the Titans". You know, that game everybody and their dog like to bash, destroy and what-have-you for absolutely NO FRIGGIN' REAS--
...Oh wait that was the Shadow game. Still, I think you get the idea.
I'm assuming this is in all the games?
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