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(12-26-2010, 01:51 AM)Tonberry2k Wrote: [ -> ]1. What system is Ni no Kuni - Shikkoku no Madoushi for?
It's for the DS.

(12-26-2010, 01:51 AM)Tonberry2k Wrote: [ -> ]2. Thaydol's sheet is so big it's freezing my computer. Is there any way to make it a bit smaller? Maybe a zi[ I can unpack so I don't have to wait for the image to load?
Not without resulting in a random collection of head and arm poses. There's a .zip here with the bosses. (although Save Link As always worked wonders for me ;])
Thanks. Also, the NPCs A icon links to NPCs Q.
Whoops, fixed that.

I seem to have been in a large-sheet-mood lately, as I've added the BGs for Ni no Kuni. I've only linked a .zip with the sheets, since the total size is about 104 MB. (which I'm going to remove again once they're on the site)
Most names are just romanizations or translations of the Japanese names, and some may even be wrong. I haven't found a site with screenshots of the areas yet, so I had to guess the proper names based on texture names (a whopping two letters), and names and descriptions from something that looked like a walkthrough.
Landmund & Galem are really reminding me at Fiegmund & Lightgazer from SD3.
If you haven't downloaded the Ni no Kuni background pack yet, you may ignore this post.
Otherwise, I've updated the pack with some names found in files with a subset of the area names. If you don't feel like downloading the ~100MB again, get this one, which contains only the changed icons. (most of the filenames have changed as well, but the image remains the same (and the names should sound approximately the same))
I've added some sheets for the first X-game for the DS; Xenosaga I+II, which has been on my todo-list for a while.
Or rather, I added one sheet split into several pieces. I could merge them back into one sheet, but since all five parts of the bust-ups are already approximately 2048x2048 or larger, I figured I'd better split them.
Added the overworld Playable Characters from Xenosaga I+II. These should be all of them, unless they have forms very unlike how they normally look.

I can remove the boxes and/or origin-indicators from these and future sheets if that is preferable.
Saved. And you know I replaced the BOF 4 sheets with the ones on the first page a long time ago, right?
(01-23-2011, 12:46 PM)Tonberry2k Wrote: [ -> ]Saved. And you know I replaced the BOF 4 sheets with the ones on the first page a long time ago, right?
The sheets are fine (which is why they're linked to the sheet pages on tSR), but the icons still should be replaced. (unless you want to keep the eyes transparent)
Ah, ok. I'll save the icons then.
Added the pokemon, letters and other misc 'approaching objects'(?) from Battle and Get Pokémon Typing DS.
I've zipped the pokemon per generation, since I was lazy, and didn't want this silly game to be my 'Biggest Contribution'. (all pokemon files separate would have resulted in 406 sheets, as not all pokemon are present in the game. Other arrangements would result in insanely large sheets or arbitrarily grouped pokemon.)
Great stuff! I didn't think anyone would rip the game anytime soon.
Added the rest of the things I'm going to rip from the pokemon typing game; the PCs, your senior and teacher, and the pokemon stickers.
All uploaded! Nice one Barubary!

Just curious, there's some stray pink pixels among the transparency... Any idea why?
(05-01-2011, 03:41 AM)Dazz Wrote: [ -> ]All uploaded! Nice one Barubary!

Just curious, there's some stray pink pixels among the transparency... Any idea why?
For the characters, these indicate the origin point of the sprite, so you can align the different animations easily. If there are any others, those are just stray pixels and I'll gladly remove them.
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