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Wow, they actually made NEW Kirby sprites!

Great job man, these will go down an absolute treat. I'll upload them tonight! Smile
You're too fast! =P

I've updated both sheets just now.
Aside from the relabelling of the vomit/swallow action, I've also added some frames that probably fit best on this sheet.

(and what about the updated Children of Mana sheet?)
Holy FISH! I thought I was the only one planning to rip from this game. I looked into the files and the NCGR's are 'cleverly disguised' as 'NCBR's. Either that or they're packed in DAT files with their 'brothers'. Blah...I wanted to rip the bosses, but I guess it's up to you since I'm an idiot about file compression.
Is Dedede in this game?
Yeah, he is. But they kinda...made him like...not so epic like they did in Squeak Squad.
(08-15-2011, 12:22 AM)Tonberry2k Wrote: [ -> ]Is Dedede in this game?
(08-15-2011, 07:53 AM)Carpaccio Wrote: [ -> ]Yeah, he is. But they kinda...made him like...not so epic like they did in Squeak Squad.
See also the first post.

(08-14-2011, 11:04 PM)Carpaccio Wrote: [ -> ]Holy FISH! I thought I was the only one planning to rip from this game. I looked into the files and the NCGR's are 'cleverly disguised' as 'NCBR's. Either that or they're packed in DAT files with their 'brothers'. Blah...I wanted to rip the bosses, but I guess it's up to you since I'm an idiot about file compression.
The files aren't compressed, actually. You can look through the .dat files and extract the parts between the RLCN, RGCN, RECN and RNAN headers, or you can use this to unpack them. (just open it and drag&drop .dat files (or simply the whole data folder); it doesn't need to be used using the command line for once)

Oh, nice. Great job. Big Grin
You sir, are epic.
While I'm doing something else entirely, I've added the various (non-minigame) Waddle Dees, as well as the enemy attack items and portraits.

Also, feel free to use the program mentioned above to rip from this game (possibly together with Oil of Vitriol linked in the first post), as I certainly will not rip everything.
When using OoV, please note that any frame from the NANR part that is rotated or scaled in some way will most likely not be 100% as it appears in-game. The general shape should be fine, but I have yet to determine the exact algorithm the DS uses to display those.
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