The VG Resource

Full Version: Random Talking Bush's Submissions
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
(01-20-2011, 05:17 PM)darkrai3000 Wrote: [ -> ]
(01-19-2011, 08:28 PM)Random Talking Bush Wrote: [ -> ]And as for the Hero Prinny, it's on the list with the other DLC characters (Aramis, Kogure and Revya).

I'm guessing this list would be yet to be ripped, no?
They're ripped, but I haven't gotten around to organizing them yet.

Aramis
Hero Prinny
Kogure
Revya

See what I mean?
This goes without saying, but are you planning on ripping Disgaea 4?
(02-14-2011, 05:51 PM)Azu Wrote: [ -> ]This goes without saying, but are you planning on ripping Disgaea 4?
Of course I will. Smile

Anyway, here's a bunch of Prinny 2 rips that I recently finished up.

[Image: jiguanglong_icon.png] [Image: mugshots_icon.png] [Image: backgrounds1_icon.png] [Image: backgrounds2_icon.png] [Image: backgrounds3_icon.png]

Also, I've went and updated the Backgrounds (Set 2) sheet from the first Prinny game, with the backgrounds from the last two DLC stages which were -- oddly enough -- in the English version of Prinny 2!

[Image: backgrounds2_icon.png]

(EDIT: Oop. Forgot about these, too, from Disgaea 3.)

[Image: dialogueports_icon.png]
You're going to rip/have already ripped from that MegaMari game? I have that one, and it's HARD. So hard I couldn't beat it. I need to make time to get back to it. But anyway, I didn't know that we could rip from fan-made PC games (even if they have new sprites) until I saw all the sheets for MKFusion (which is like the biggest fangame project of all time it seems like, and super fun, when I played the demo, though slow). But awesome rip work though. Smile
After seeing that the XBox 360 version's sprites from Super Meat Boy were ripped, I decided to upload the ones I ripped from the PC version back in December (shortly after I got the game, in fact -- thanks, Nai255!).

[Image: everythinghr_icon.png] [Image: everythingmr_icon.png] [Image: everythinglr_icon.png]

There's actually a few differences in the sprites between the PC and XBox 360, mainly the world menus (especially the one for "Teh Internets", which is completely different in the PC version), and of course the character selection. Either way, give 'em both a look. Also, the medium-res and low-res images used for the game, for completeness's sake.

(Also, I faked the "resolution" for the icons. While they all turned out the same when scaled down to fit the icon, the medium-res images are 3/4 the size, and the low-res are 1/2 sized, so I scaled down the already scaled-down image and resized it back to simulate the different resolutions.)
Awesome rips as always, but I have a question. You haven't ripped Zettai unlosing hero, have you?
(02-21-2011, 12:26 AM)Azu Wrote: [ -> ]Awesome rips as always, but I have a question. You haven't ripped Zettai unlosing hero, have you?
You mean like this?

[Image: ZHP-anm3601.png]

No, no I haven't. Pay no attention to that. Tongue
(08-17-2009, 09:37 PM)Random Talking Bush Wrote: [ -> ]Oh, and I said I would have a few other things in Azu's topic, but they're not ready yet. Myuu...
Ever wondered what I meant by that? Yeah, I didn't think anyone would ask.

[Image: mayushiina_icon.png]

Not much, but I finally got around to finishing up my Mayu Shiina sprite sheet from Eternal Fighter Zero, which I started all the way back in 2009 (and then got side-tracked and worked on different things instead). At least it's finally done now. Now, I should get around the sprite sheet that's even older than that next...
Awesome. I was gonna rip, ZHP, but I can't get them to show right.
(02-23-2011, 04:13 AM)Azu Wrote: [ -> ]Awesome. I was gonna rip, ZHP, but I can't get them to show right.
The files are compressed not once, but TWICE. That might be why.

First, you'll need to use Java to run NISUnpack.jar in order to unpack all the files in the ANIME.DAT, and then drag-and-drop the anm****.lzs files into NISDecmp.exe to decompress them. Afterwards, you should be able to view the anm****.dat files in TiledGGD. (Basically, you'll need three of Barubary's programs to get to the sprites.) Also, let me know what you're planning on ripping, as I've got claims on a few characters.

I got that far, but they show up fuzzy. What settings you used?
[Image: jankedup.png]
Width = 256 pixels
Mode = Tiled
Tile Size = 32x8
Palette Format = 4 Bytes/colour, BGR

Skip by 4 bytes until the "blinds" effect on the sprites is corrected, and the palettes are at the top of each sprite chunk. That's pretty much all you need to know about the sprite format.
This is the only thing I'm gonna submit from Disgaea 4 for the moment, until I finally get off my lazy butt and finish that Kat and Ana Microgames sheet that I haven't worked on in 4 years.

[Image: charicons_icon.png]

Spoilers ahead, for the main characters at least. I mean, the game was just released today, after all.
Nice work, RTB!
[Image: PKMNBW-Slowpoke.png]

Hello, Bacon! I, Slowpoke, have come here to Pixeltendo to submit some sprites that I ripped for your Wario Ware Twisted ripping project that you've got going on here!

[Image: katanamicrogames_icon.png]

I see that Random Talking Bush has already taken care of the ones for Dr. Crygor's Microgames, though that dumb fart forgot to rip the sprites for the English version of that drinking microgame ("Mooo-ve It!")! So I went and fixed that for him.

[Image: drcry1_icon.png]

That's all for now. I'll see ya again in a couple of days! Just don't steal my tail. It's mine, not yours!
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32