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Long time no see

Say, do I need to change something before continue?
[Image: linkruntest.png]
[Image: linkruntest.gif]
Also, I think I will be more present since class is ending, but I not sure (maybe I will get a vacation work, maybe...)
Can you possibly slow that down a bit, my man?
That's not how Link runs. He holds his equipment in a defensive position almost all the time. Look at his animations in every 3D game and all 3 Smash games.
Yes, Raid's back! I have faith in this project again!
@Tyvon:
I agree, this could be a simple fix by keeping his arms in a hunched up position, and keeping his head still. Maybe add a little "back-bend" too.
hmm...
Actually I was testing how the feet movement will look like, but now you told me tyvon, you're right... though running doesn't have the defensive behavior as the walking and the stance has.
I'll test them wednesday like iceman said...
Also, thus the sword swing too hard? Started reparing this now...
Something with Link still bothering me, so i decided to remake it.
Here it is :
[Image: 110620111822294942.png]

If you like it, i will animate it right now.
Umm, wow. I'm not sure which I prefer

This is just for comparison's sakes here, but [Image: linkz.png]

Your version looks a lot more withdrawn than before, but as I'm not a huge fan of the Zelda series I'm not sure if that's a good thing.
I like both, and if one cannot be his idle, then maybe it can be part of his idle animation.

So either way both can be in it.
Yeah, maybe for when his shield is hit, it is pushed back with the force of the projectile. Thre would need to be another frame or two before it.
Maybe this one will please everyone Smile
[Image: 1123421771.png]
(06-22-2011, 10:26 AM)Cookie Wrote: [ -> ]Maybe this one will please everyone Smile
[Image: 1123421771.png]

Or you know... maybe it will not... He just showed you a good one don't try to out do something that is already good when you know you can't do better.
His arm looks way better, but there is something messy with how he's standing, like his back is bent or something.
I think his stance if fine, since he has to be in a fighting position, and it feels more natural with a little bent back, because than he will be to stiff.

design wise, should we base him off of the Skyward Sword look?

oh, and since we are making him right handed, at least one thing needs to be changed...

the strap that goes accross his chest needs to be on His right (Our Left) shoulder, and his hair also needs to be flipped (big bangs on our Left his Right), but this last one can be ignored.

I know that stuff is...I guess you can say the nerd within me, but at least the strap needs to be flipped, since he is right handed in our game, and the Master Sword's case is over his right shoulder. Pic for reference as to what I'm talking about.

http://www.zeldawiki.org/File:Skyward_Sword.jpg
Honestly? Who, apart from you, would even notice?
(06-24-2011, 01:43 AM)Dr. Ripper Roo Wrote: [ -> ]Honestly? Who, apart from you, would even notice?

When holding a long stick do you just naturally hold it up in the air?
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