Palettes done, completed notes, added Zombie status, organized everything and the only things to do are separating sfx and checking out ability / item frames + labelling them on the sheet.
Final update before completion, now it just takes more organization.
And it's done. Now the same game for the fusions:
Made it to Township in the Japanese version, unlimited money + no random battle also work here (the rest of the codes not so much):
Added the animated cooking pot with the pig heating up, both animations are not present in the US release.
Probably a bug which happened during the translation of the game.
Way easier to do than the other protags:
Fusion names are completely made up, there is no documentation about them.
Nearly done:
Also found another animated battle background:
Happens when you use Spar's Nature ability.
There is also an exploding cactus in debug mode, probably when Spar is using it in the desert?
I need to try it out.
Needs more organization and separated sfx / sprite parts, then it should be good to go.
Damn, that was rough. But they're all done now, the protagonists for Breath of Fire 2 have been completely reripped.
Now going for the updates, animals and animated battle backgrounds.
Submitted the updates for animals & added new sheet for battle backgrounds (Spar's nature ability). Anyway, project is finished for now.
There is a lot of stuff left and the enemies are not hard to redo, but as I've said before, at one point I just need to stop or I'll never get to other games.
You did amazing work! Thank you for giving this game some love.