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Enemies & bosses are done.

This means I can now go for the animals, should be much easier than the previous sheets.
Decided to go for vehicles first.

This is everything, but it needs organization.
Vehicles are done.

So far, I've ripped 29 sheets for this game and I think 30 is a good number to stop.
After all, I also want to give the first Breath of Fire a shot which is also missing a lot of stuff.
(I also saw that I'm ripping from this game since the end of February and at one point I just need to stop).

Last sheet will be the animals then.
Looked a bit more into it and saw that you can ride even more vehicles in this game, including platforms.

The fish will take the most time, since debug doesn't work for some of them.
Turns out there are some garbage entries for the fish in debug, but the used fish sprites are all there.
Should be not as hard as I imagined.

Took a closer look to the character sheets and some of them (especially Katt) are not good and even missing stuff.
Therefore they'll get a rerip too.

And thank Jeebus for SheetMaker, this neat little tool saved me from adding over 400 sprites manually to a sheet.
You can find it here:
https://www.vg-resource.com/thread-43528.html
Progress:
Needs some palette swaps and ingame checks (trash bin loop, projectile for Bow, fishing, etc.)
Progress:
Nearly done.
All recolours done.
Done with SheetMaker, again:
And after that one, Valerie, Ryu & Jean in their npc forms need a rip.
Only after these two, I can finally stop.
Roughly organized battle chars:
For more details, I need to check debug again (battle states: idle, attack, etc. & loop notes) and add palettes.
There is also the zombie state, which changes the entire palette of the character (most likely encountered in Thief's Tomb).
The rest of them:
Also included Katt's boss sprites from Coursair.
God I really love the fluidity of the battle sprites in this game. It's such a step up from the first one.
Indeed, they're really nice and I'm currently analyzing all the details about them:
Still thinking about another background colour, since it's really hard to see Bleu's sfx for one of her spell frames.

What to do:
- palettes
- separatable sfx
- which frame is for ability / item
- fix dodge note for Rand / Sten / small Ryu, since it's also for defending

Trivia:
- small Ryu has a frame for defeat, but it's just a frame from the idle (like the fusions)
- Katt's boss sprites from Coursair use a slightly different palette than her party sprites

Another thing:
Bow might be using arrows for hunting in the JPN version, but I'm not sure since I can't find any sources about it.
I will definitely check it out and add it to the sheet, if there are differences.

Edit: The pig in Township is animated:
https://www.nicovideo.jp/watch/sm8415668
07:46

Edit 2:
[Image: hHXPMBi.png]
Even in the Japanese version, Bow shoots with ping pong balls.
Guess I'll split the sheets up between regular appearances and fusions:
This one needs a bit of work, but it's mostly done.
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