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Progress on the Zebesian Space Pirates:

[Image: mKuz4pS.png]

Should be all of its sprites, now I need to recolour and organize it.
Added:
- Zebesian Space Pirate (Super Metroid, SNES)

Samus is next, but first I will finish the game.
Samus, WIP

Edit: Erased BG
Death Animation, all ingame frames + palettes + frame order:

[Image: UyCMIpn.png]

Tiles and ingame version are actually different. I will also recolour everything into the OG palettes.
Samus' death animation is complete:
[Image: e8X1uu6.png]

Now I will do the crystal flash, which btw I've never used in my playthrough. But first, have some sidehoppers:
[Image: YQKJNGh.png]
2 out of 5.
Crystal Flash (WIP)
[Image: wvQK7Gy.png]

Needs less than 50 health, empty reserve tanks and at least 10 missile, 10 super missile, 11 power bomb
Roll into morph ball, select power bomb, hold L, R, Down, X and then it should work.

Unless you're using ZSNES, this one can't handle 4 inputs at the same time unless you remap the buttons. I put L and R on X and it was working just fine.
bsnes doesn't need that, input is no problem here.
Can't tell you how hyped I am for this.

Are you putting all the Power Suit on one sheet and the Varia/Gravity on another (They're different sprite sets, right?), or all together?
They are all identical, only the front sprites are different (loading station, gunship scene).
Rest of the crystal flash sprites:
[Image: bfwkfvR.png]

The sprites themselves are more detailed when you apply a different palette.

Edit: This is what the whole sheet currently looks like:
I think the turning frames for the Varia/Gravity Suit have shoulder pads as well, might be misremembering though.
@Murphmario: Thanks for the hint, I just checked it:

[Image: bSwz7c1.png][Image: clfi6Xj.png]

[Image: 65KiYnB.png][Image: HNThpLv.png]

Btw at one point you mentioned to rip some enemies. Is that info still relevant?

Palettes converted to vSNES format, there is much more space now:
Btw, SPARTA's missile fin alignment for the handcannon is mostly off, therefore I have to hard-rip the entire thing. Shouldn't be too hard, since I will just paste the fins right on the existing sprites.
A lot of blank space, this one needs a little bit more organization, but otherwise it's finished:
Btw I just forgot that the missile fin animation consists of 3 frames, therefore I screen-ripped them instead of pasting the tiles over existing sprites.
I did it, I submitted a new sheet for Samus.

Finally, the last big SNES game on TSR has now a proper sheet for the playable character.

And while I'm at it, I will re-rip the gunship too.
(08-21-2022, 12:14 PM)BarackĀ Obama Wrote: [ -> ]@Murphmario: Thanks for the hint, I just checked it:

[Image: bSwz7c1.png][Image: clfi6Xj.png]

[Image: 65KiYnB.png][Image: HNThpLv.png]

Btw at one point you mentioned to rip some enemies. Is that info still relevant?

Palettes converted to vSNES format, there is much more space now:
Btw, SPARTA's missile fin alignment for the handcannon is mostly off, therefore I have to hard-rip the entire thing. Shouldn't be too hard, since I will just paste the fins right on the existing sprites.
I was ripping all the enemies at one point, yeah. Should probably start working on that again.
If you call dibs on the enemies, I won't stand in your way.

And if you don't want to do them anymore, just give me a short note in this thread.
Then I will give them a shot, since Torizo is a nightmare to capture and after doing Samus, I'm not ready to rip another behemoth.

Edit: Revised the starship sheet (complete re-rip).
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