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https://www.spriters-resource.com/ds_dsi/harvestmoon/

Harvest Moon DS - Witch Tree Area (Winter)

Also Harvest Moon DS:
[Image: LssshFj.png]
Lab maps.

Exterior maps: Correct daylight palette from 10AM to 3PM.
Interior maps: No palette changes.
Water: Doesn't overlap with other tiles, always 8x8 grid with pure water. Transition tiles are not animated.

Finished
Windmill
Gustafa (Interior) - revision
Patrick / Kassey (Interior) - revision
Witch Princess (Interior) - revision
Carter (Interior) - revision
RPG Maker DS
https://www.spriters-resource.com/ds_dsi...pgmakerds/
Submitted Equipment Icons (Big) & Portraits.

Unfortunately, the monsters are on not on the sprite layer and therefore appear with a black background in Desmume's map viewer:
[Image: bKO4mP8.png]

Not sure what happens if you set them up within the database and battle them on screen, since I can't read the language.
https://www.spriters-resource.com/snes/lufia2/

Lufia 2 (SNES), WIP
[Image: oOSbN6m.png]

Just noticed that Arek was missing and also ripped his room and the two missing title logos.
Nice! The Lufia games are so underrated.
Indeed, graphics, music and story are amazing =)
The dungeon puzzles are tough, though.

Pretty sure I'll do more in the future, but for now I've done another rip for BS Zelda: Ancient Stone Tablets
https://www.spriters-resource.com/snes/b...netablets/
Blind's Former Hideout

This one looks very different in comparison to its counterpart in ALttP.
https://www.spriters-resource.com/snes/dragonquest6jpn/

Dragon Quest VI (SNES)

- Lone Well
- Milly's Dragon
- Mudo's / Murdaw's Castle (Intro)

Looked at some maps on vgmaps and decided to delve a little bit into the game.
Unfortunately, both translations don't work for me, as they corrupt the game.
Therefore I got myself a savefile from Zophar's Domain, ran around the world map and got into several towns while making quicksaves.
Btw, some effects like the water, torch or sunlight sfx are only rippable with vSNES and other tile rippers.

Maybe I'll do more in the future, but not much.

Edit:

FEDA - The Emblem of Justice (SNES)
https://www.spriters-resource.com/snes/f...ofjustice/

Dragonbone Airship from the intro and battle 26.
Amazing stuff as usual. Seeing your layered maps makes me realize that all of my Chrono Trigger maps will probably have to be reripped at some point.
I don't think that's neccessary, we have tilesets after all (really good ones too).

Advanced Dungeons and Dragons: Eye of the Beholder (SNES)
[Image: 5GlkmN5.png]

Kobold & Giant Leech, WIPs. Got them through vSNES, easy and fast.

Tried to do some rips of the DOS-version (PC), but I had no luck. Therefore I give up on it and concentrate on the SNES version. This is the stuff that I brought together before I abandoned this project:
Maybe it's useful for others who want to give this game a shot, items, tiles, etc. are still missing after all.
Eye of the Beholder (SNES)

WIP, Items & Equipment (Level)
[Image: wEeq0i7.png]

WIP, Level 01-03 Building Kit
[Image: kn4JQmT.png]

Also submitted
Level 01: Kobold & Giant Leech
Level 02: Skeleton & Zombie
Level 01-03 Tileset (Raw)
Items & Equipment (Menu)

Navigating these levels is the true challenge, even walkthroughs don't really help since screens change so fast and thus you become disoriented.

Edit:
Progress.
https://www.spriters-resource.com/snes/e...et/215797/

Eye of the Beholder (SNES)
[Image: oVOv3cB.png]

WIP, trying to assemble the first area. Level 3 had an open area where I was able to get a wall-free screenshot of the ceiling and the ground.
Smaller things are easy to assemble, bigger ones like walls, ladder, rubble and the holes... not so much.

The rest needs to be screenshotted, I guess.
Eye of the Beholder (SNES)
Building kit for level 1-3 (WIP)

The amount of frames, frontal and sideways, is inconsistent. For example, the rune in row 2 has only 1 frontal frame, while the ceiling hole has 4 frames.
In contrast to the DOS version, the level objects are baked into the tileset of the SNES variant. Exception: The two gates are overlayed sprites, except for frame 3 which is baked in again.
More Eye of the Beholder (SNES):

WIP

- The spiderwebs are from another dungeon.
- Some stuff cannot be viewed from certain angles, despite having tiles for it.
- Scenes on the lower right are from the intro
- Sidewalls change when you move towards a wall.
Eye of the Beholder (SNES):

Progress
Eye of the Beholder (SNES)

This should be everything. The maps from vgmaps were really helpful and by far the best in terms of orientation.
Unfortunately, only the SEGA CD version has a build-in dungeon map (and also the best music).
Did some Wizardry rips for PC, VI and VII now have all enemies on the site.

Battletoads in Battlemaniacs (SNES) - Pimple:
WIP

The Pimple sheet on the site is the last bad sheet for this game, the palette is off, it's incomplete and weirdly mirrored.

I already ripped the level 3 tileset, the level 6 bg & the Dark Queen intermission from this game.
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