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Full Version: Looking for the tileset of a Unity game
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Greetings!

Recently, I wanted to export various rooms in Phoenotopia Awakening, mostly for wiki purposes. The game uses Tiled, and finding the files with the levels and downloading the app wasn't a problem. But even though ripping most assets of the game wasn't an issue, and I even managed to find *a* tileset... It doesn't work with Tiled editor at all - not only are the tiles in it a different size (18x18, rather than 16x16 as implied by .xml files of rooms themselves), they also are completely wrong!

[Image: unknown.png]
^ Example room, in-game
v Same room, in Tiled
[Image: unknown.png]

The tileset also has a different name when I ripped it with AssetStudio (atlas0.png) and when Tiled says it's absent (tiles.PNG). Tiled also always says it should be in a folder "Textures" which just doesn't exist.
[Image: unknown.png]
(Game's folder. The file containing atlas0 is highlighted).



I tried to take a Memory Dump as suggested here and I tried to use TiledGGD with some additional tips from here and here (this one is about stealing passwords rather than ripping, which ain't great, but it still linked a tool I used (ProcessHacker)), but I don't exactly know where to take it from there. Any ideas/tips?