The VG Resource

Full Version: Should I make some Commodore Amiga CD32 homebrew ports?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Should I make some Commodore Amiga CD32 homebrew ports? I'm thinking custom engines, reverse engineering the games  through black box testing (meaning no access to the source code [original, decompiled, or disassembled]), using assets hosted on sites like the VG Resource and  the Sprite Database, etc. My main concerns are (1) where to release the games (2) DMCA take downs and (3) most people [in the USA] don't know what Commodore, the Amiga, or the CD32 even is.