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Full Version: UV Mapping problem with models from Mario Tennis: Ultra Smash
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Hi! I recently got the .bfres model of Rosalina and other characters from Mario Tennis: Ultra Smash. So everything is fine, the textures, the model itself... except the UV Mapping. 

[Image: baduv_zps7dmbu9d5.png]
Look at the face (specially the mouth)... I tried to fix it manually and it worked, but still it isn't perfect. So does anyone have any idea to fix these issues I'm having with the UV mapping? Oh, and BTW, this is in 3DS Max. If you need any other information, tell me. Thanks in adavance Smile
Yeahhhh... the UVs are pretty broken. Try resizing the UVs in the UV editor to match with the editing. For the eyelashes, some... editing is required for some of the eyelashes.
(12-23-2015, 05:04 PM)nobody231 Wrote: [ -> ]Yeahhhh... the UVs are pretty broken. Try resizing the UVs in the UV editor to match with the editing. For the eyelashes, some... editing is required for some of the eyelashes.

I tried resizing the UVs, and the results were more or less good, but still not accurate... :/
-Sorry for the double post-

Took some work, but I could succesfully fix the UV mapping! Smile

[Image: ro_mtus_zpscpo1xt20.png]
Unafortunately, I don't think I will submit the model, because I made some changes to the rigging on some parts of the model, and also deleted some eyebrows. I can't smooth some parts of the hair for some reason :\
More often than not, you need to mirror the actual textures either horizontally or vertically to fix those issues. It's a Nintendo tradition. :V