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Welp, I just mostly figured out Azure Striker Gunvolt's image format now.
[Image: 9Y98i5V.png]
But uh, I already have the Phoenix Wright Trilogy, Shantae, Adventure Time, and Boy&Blob to work on.
I don't know the characters in this game either.

Would someone else want to rip/sheet them? I can try to make the tools make everything as convenient as possible.
One annoying thing about this game is no filenames, just numbers. Makes everything so much more complicated :/
You are a very busy person.
I might be able to help with Gunvolt, or at least do my best with it. Might need help off some people but it's worth a shot!
As I was getting the files ready, I noticed some are actually compressed.

https://www.dropbox.com/s/n3wswbnuuq6zf6....pack?dl=1

Anyone ever seen it? They all start with 0x18, and it looks like the header is 32 bytes.
http://www.spriters-resource.com/3ds/sha...eet/66800/
@Ploaj: Just noticed that Archer Right has the palette of Archer Left in one of the rows.
(05-28-2015, 03:27 PM)Davy Jones Wrote: [ -> ]http://www.spriters-resource.com/3ds/sha...eet/66800/
@Ploaj: Just noticed that Archer Right has the palette of Archer Left in one of the rows.

That's the rapid-fire Archer, isn't it? If I recall, she skips the "Aim" animation in-game and goes straight to "Hold". I'm guessing that animation was left on the sheet for completion purposes, or something.

...Can I just say I'm diggin' the influx of sprites we're getting lately, by the way?
I'm excited to see the Pirate Master from Shantae. He's such a cool looking villain.
So what should I do with the incomplete frames?
[Image: M0eVbv1.png]
Just delete them? Almost every character has them because Capcom apparently forgot to give them extra blinking frames.
If they're broken but appear in other frames, I'd just remove them. They aren't unused sprites, they're just glitched repeated stuff of no actual use.
Would anyone want the pieced together Project X Zone sprites?

I partially figured them out.
[Image: ipo1aw9.gif]
There are a lot of parts to this file, but they aren't that hard to understand so far. It's just easy to get confused trying to keep up with everything.
The weirdest thing about them is they appear to have "piece layering", which I have never seen a game do before, but I've always expected it.

Also, I have no idea if I'm grabbing all the animations/frames or not. It feels like there aren't that many, but I can't actually get them all yet, so I don't know.
omg yes
I'm think I almost got it. One file is working seemingly right, but there are somethings left to implement and more files to test.

Can someone confirm these look right? It's possible to be off, so I wanted to make sure.
[Image: nmPKzmc.gif][Image: J3eAIcQ.gif]

And should we make a new section for these, or add them to the current sheets?
I think it's a good idea to still have the pieces available too.
I would love the pieced together sprites immensely. I can't really figure it out otherwise.
They look solid to me dude!!
Stella Glow seems to have a compression on all graphics and models. The magic is "IECP". I can PM samples to anyone interested.


Edit: That new River City Ransom game has some neat old school style sprites.

[Image: b4305183d5.png]
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