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Full Version: Ripping Disruptor sprites with PSX-VRAM
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Hello there, im having some troubles at trying to rip sprites from this game called "Disruptor", i managed to load the save state with vram, but im stuck in here:

[Image: mfydlkv.png]

As you can see, everything seems to be fine, but the problem is that the palette's arent showing in the palette section (under the second screen from the gameplay), i've tried everything to find the correct palettes (i spent like 1 hour or more with Shift), but i havent got any success, and since there isnt enough sources to look into for this game, sometimes i need just to improvise....

Does anybody know what im doing wrong or what to do in this situation?

Also, i dunno if this is the right thread to ask this, but if somebody already got -found stuff / resources from this game, i would really appreciate it if u could share them with me, since a few ppl already worked and got some stuff from this game, but there are a lot of stuff that are still missing, and there's not much information about this game, and as i mentioned before, just a few ppl seem to work on this game.
Did you try contacting the user that posted that sprite sheet on the other forum?
There is no designated palette section for the PSX, it's just that it mostly appears under the 2nd screenshot.

[Image: iburuU1md0TVYv.png]
See where the cross is? That's where the palettes are.