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Full Version: Super Sm4sh Bros: 3DS VERSION THREAD
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Just beat 9.0 with Ganondorf made his attack + 13 with healing over time, 101 defense, -57 speed. Man i love beating challenges in games.
I like how Nintendo was all "Oh no, we won't Achievements because we don't have to rely on the gimmicks of others."

And then promptly included Achievement-like things in a handful of games.
Achievement-like ain't not no achievement.
(10-12-2014, 12:25 PM)Kriven Wrote: [ -> ]I like how Nintendo was all "Oh no, we won't Achievements because we don't have to rely on the gimmicks of others."

And then promptly included Achievement-like things in a handful of games.

1. They've been doing this since Kirby Air Ride.
2. Challenges, while completed similarly to Achievements, are purely in-game and provide in-game rewards as opposed to "gamer score".
I just finished my 100th round of 1v1 for glory and I now have a 73% win rate!
Good lord, that online lag is uuuuuunsightly. It was almost like I was playing Brawl all over again.

(10-10-2014, 04:24 PM)Mystie Wrote: [ -> ]Good to know I'm not the only one who's been getting constant lag.

Please god, don't let the Wii U version's online be the same way...

If Mario Kart 8's online is anything to go by... it most likely won't.
(10-12-2014, 04:39 PM)MrYoshbert Wrote: [ -> ]Good lord, that online lag is uuuuuunsightly.  It was almost like I was playing Brawl all over again.


(10-10-2014, 04:24 PM)Mystie Wrote: [ -> ]Good to know I'm not the only one who's been getting constant lag.

Please god, don't let the Wii U version's online be the same way...

If Mario Kart 8's online is anything to go by... it most likely won't.

Keep in mind though that MK8 and SSB4 are made by two completely different developers, and since HAL/Sora has been known to make laggy-as-fuck online modes, that's why I'm fearing about the Wii U version's online.
I think it all just depends on your connection and your opponent's connection. For a lot of my matches online there was no lag at all.
(10-12-2014, 12:25 PM)Kriven Wrote: [ -> ]I like how Nintendo was all "Oh no, we won't Achievements because we don't have to rely on the gimmicks of others."

And then promptly included Achievement-like things in a handful of games.

Each of these challenges actually awards you with a prize when you complete them. "Achievements" don't give you anything but bragging rights. I much prefer actual unlockable prizes over achievements.
(10-12-2014, 04:39 PM)MrYoshbert Wrote: [ -> ]Good lord, that online lag is uuuuuunsightly.  It was almost like I was playing Brawl all over again.


(10-10-2014, 04:24 PM)Mystie Wrote: [ -> ]Good to know I'm not the only one who's been getting constant lag.

Please god, don't let the Wii U version's online be the same way...

If Mario Kart 8's online is anything to go by... it most likely won't.

Netcode for a fighting game and a racing game are handled very, very, very, differently.
Anyone know how to beat that 100 hit combo in practice challenge? The best I did was 81 by using the X-Bomb, Smart Bomb, and Samus' Final Smash, and I can't seem to go higher than that.
Three smart bombs behind your enemy, then throw one right at your opponent from the front. With luck they'll be pushed back into each bomb, but it might take a few tries.
I just increased the damage percentage to 999%, grabbed the enemy and wailed on him as fast as I could. Playing as Fox I got an easy combo of 120.
I got over 400 hit combo hits using Lucario and the Spirit Train stage, just push a character to the front of the train under the boiler and just keep using the energy ball.
Alternative method!

Go to training, set damage to 999, and pummel them forever. When they escape, make sure to be by a ledge for them to grab, and time your grab before they can land when returning to the platform.

Have fun, I got 600+ this way.

Oh, and use Lucario!
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