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Any chance you could include Tatanga's room exploding up at the end after you beat him?
This room is the same as boss-room where you beat Biokinton (cloud who lauching chickens).

The next room, where you find Dasy and escape in a space-craft is outside of the world 4-3. Foreach worlds 1-3, 2-3, 3-3 there is a scrolling between boss-room and the "fake-Daisy" room. But between 4-3 and "real-Daisy" room there is no scrolling.

Maybe I can rip it (world 5 ? Ending sequence ?), but there is some problems :
- few graphics : during the walking sequence, i need to count each bricks to known the exact width-size of the room.
- clouds : during the flying sequence in the sky, clouds are probably random-generated, beacause it's a loop until player press a button. (also, scrolling on clouds is a bit strange, it's probably clouds-moving, not a background-scrolling)
- On my record during the ending sequence I've seen a heart inside the wall (in the roof) Actualy I dont know if it's normal, a bug or a glitch...

For the explosion, I think it's a GameBoy-FX which clear the sprites, or maybe animated-tiles...

So dont worry, i plan other sheets than only level-design for this game. But right now I'm working on other stuffs.
The actual sheet for world 2-1 mismatch on a 8 x 8 px grid.. (few mistakes)
That's why I redo this level-design from scratch. (I have specials needs for my project)
I probably make the same work on w1-1,- 2, -3 too, but I'm not sure.

Do you think necessary I share theses sheets here ?
Or you keep BigGoron's sheets ? Also, I can't made GameBoy-color sheets (as in w 1-1)

Super Mario Land / World 2-1 (level 4)
Based : Virtual Boy Advance screenshots
File : PNG-8, 16 colours + alpha
Size : 3040 x 288 px

Icon : already exist

Comment : Play on hard mode
Your sheet looks better, so yeah please post them. Big Grin
Super Mario Land / Ending explosion sequence
Based : Virtual Boy Advance screenshots
File : PNG-8, 16 colours + alpha
Size : 3432 x 336 px

Icon :
[Image: 1351344681.png]

Comment :
  • Approximate time-line. Maybe miss some frames of Tatanga-explosion.
  • Room-explosion includes more trembling-frames as shown on this sheet.
So Mario just shrinks at the end?
Why not just get the tiles? Everything looks to be randomly placed anyway.
Yeah, please only rip the explosion special effects (if they are unique to Tatanga, maybe you can rip him as well), that way people can use them how they want.
(10-27-2012, 01:19 PM)Tonberry2k Wrote: [ -> ]Why not just get the tiles? Everything looks to be randomly placed anyway.
A.J. ask me the room explosion, that's the subject for this sheet.
The tiles-destruction is not a tile/sprite, but GB generated effect.

(10-27-2012, 02:11 PM)Mighty Jetaku Wrote: [ -> ]Yeah, please only rip the explosion special effects (if they are unique to Tatanga, maybe you can rip him as well), that way people can use them how they want.
The explosion of Tatanga is not unique or special. It use basic explode sprites shown on "everythings" sheet (already host)
Positions inherit bullets position when Tatanga is defeat. In fact, Tatanga does not generate explosion himself, just his bullets generate explosions...

(10-27-2012, 01:17 PM)A.J. Nitro Wrote: [ -> ]So Mario just shrinks at the end?
No, at the end, Mario fly to the right and exit the screen. Unlike other boss ending, there is no travelling-screen, or mario-walk.
You should watch this video (TAS) : http://www.youtube.com/watch?feature=pla...W54#t=725s



World 1-3
I correct this sheet submited by BigGoron.
There were just one mismatch for 1 pixel. I dont verify deeply, but I think it's ok.
(On the original sheet, see above the first pipe hieroglyph look is the pupil 1px too wide. This is where a vertical row of pixels is duplicated, and produces a shift on subsequent level-design)



World 1-2
I correct this sheet submited by BigGoron.
Just adjust crop of the picture, also a duplicated vertical line (1 pixel) who shift on subsequent level-design.



World 1-1
Correct BibGoron submit + completed with my own screenshots : (VGA originals-colors only)
Gray and colored version, still those Biggoron

Note: Actual icon is a fake. The character "Mekabon" does not appear in this level.

New Icon :
[Image: 1351373144.png]

File : PNG-24 + alpha
Size : 2880 x 448 px


Probably wrong in the coloured version :
About this graphic : Title Screen

There is a mushroom next the word "start".

But when you finish the game twice (normal mode + hard mode) you have Mario's head in place, and chose the world where you want to start.
[Image: 1351379004.png]

I dont know if it's necessary to update.
Not a sprite-sheet but easy and usefull for someone trying to use text-tiles.
Here is a TTF font I create, based on the "everything" spritesheet
http://fontstruct.com/fontstructions/sho...mario_land
For world 1-1, you forgot the underground area in black and white.
I'm not against removing Big Goron's recolors completely. They're not in the game and look a bit tacky, honestly.
(10-28-2012, 12:37 PM)A.J. Nitro Wrote: [ -> ]For world 1-1, you forgot the underground area in black and white.
nope, B & W is still the BigGoron submit. But, I forget a mystery block : Question Block somewhere...

So I should submit a new world-1-1 screenshot soon.

I'm not sure that coloured version (by BigGoron) is a real gameboy-color screenshot, or coloured by BigGoron... But I cant verify, or made GBC screenshots.
(10-28-2012, 12:41 PM)Tonberry2k Wrote: [ -> ]I'm not against removing Big Goron's recolors completely. They're not in the game and look a bit tacky, honestly.
You're right, I did not realize there is no porting this game on gameboy-color...



Smile Funny glitch : tiny Mario : [Image: 1351494526.png]
captured when Mario was falling.



Update : World 1-3
Size: 3040 x 288 px
Comment :
In actual sheet, candles, coins and warp-zones are missing. Also there is a huge mistake at the end of level-design. Check the sequence (TAS video)


Update : World 1-2
Size: 2400 x 288 px
Comment: add coins, plateform and simulated GB-original-colors
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