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Full Version: Sprite Ripping Project 5: _____-em-up!
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Nice one! Big Grin
I have a question: for sprites that have a fade from one color to another color, what's the best rule of thumb for ripping the change? The highest point and lowest point, or EVERY possible color change? If it's the second one, is there any RELATIVELY easy way to do that? I just ask because nearly every remaining boss in Axelay does something like that.
Just provide the transitioning Palette if it's too difficult to rip. If the enemy shares the same sprites (Moving around/attack) during the transitioning phases then a palette will be good enough.
What I mean is should I show every step of the palette shift, or just the beginning and the end? Because it's so hard to catch it all, even in super slow motion.
Try to capture as much of the palettes as possible, if it's too hard, then just get the lowest and highest palettes as you intended beforehand.

If you are really dead set on Palette capturing, you can use AnimGet with Snes9x (Easy) or abuse zSNES slow down key function and pause in between each frame. (Tedious)

Hold down the slow motion key, then press pause as you hold down the slow-mo key. Hold down the key again and unpause, repeat as necessary.
Finally submitting something.

[Image: alteredsmsico.png]
Master System version!

[Image: alteredsms-wolfico.png] [Image: alteredsms-dragonico.png]

I was planning on ripping more, but I might just rip the rest of the sprites from the MD/Gens version. This version is terrible.
On the palette thing, if you can get the beginning and end, and at least 3 to 5 intermediate ones, that would be enough.
Surprise!

[Image: 7k7ap.png]

[Image: iCswg.png]

In case people want to know, it is a very obscure and hard to find beat em up game that was only released in South Korea on the Master System and prototype Game Gear versions were going to be made for the US market. It's based on a movie called The General's Son.
Surprise Hiiiiiiiii! Smile
Gokujou Parodius! (Arcade)
Full Title: Gokujou Parodius: Kako no Eikou wo Motomete

[Image: GokujouParodius.png]
[Image: th_GokujouParodius-Mermaid.png]
You guys are quick! Sorry, I haven't been working on Mikey lately. I've been too busy with work and been distracted by other games I've been playing. Just so you know, I won't be getting the other turtles after he's done. Maybe someone could get the other two?
More Axelay bosses.

[Image: S5vJQ.png]
[Image: T9xWr.png]
And these are all online!

Welcome back, Yawa! Heart

Great job folks, keep it rolling!
(05-30-2012, 07:10 PM)Maxim Wrote: [ -> ]Gokujou Parodius! (Arcade)
Full Title: Gokujou Parodius: Kako no Eikou wo Motomete

[Image: GokujouParodius.png]
[Image: th_GokujouParodius-Mermaid.png]
According to the Gradius Wiki, this boss is actually called Eliza & Neil:
http://gradius.wikia.com/wiki/Gokuj%C5%8D_Parodius!

I made a new icon for you:
[Image: j1soKT04SErdE.png]

Btw, this project is fantastic, great rips around here. Maybe I'll join later with Harmful Park rips.
my suggestions:
STREET OF FURY - http://www.youtube.com/watch?v=Nul-9Rs1WJM
GUARDIANS OF THE HOOD - http://www.youtube.com/watch?v=a6Ae7NsoKx0
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