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Full Version: Sprite Ripping Project 5: _____-em-up!
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Chenged Drake's icon:
[Image: iOAjK.png]

(Don't forget the spritesheets for Shadow Over Mystara, there is a submission in this topic too)
Mug Smashers (Arcade)
Enemies and Bosses
[Image: ZuFmm.png][Image: lEjXT.png][Image: zrG28.png][Image: vzXtm.png]

Updated:
[Image: HMVo9.png]
Fixed the missing palette.

I've been under a rough patch lately with one thing after another, mistake after mistake but just starting to get better. Anyway there is some good news, there are only 4 enemies, 1 boss and a rerip of an enemy (the Bomber enemy that was originally going to be for the thread but that requires fixing due to a mistake that I done) left before I've done enough for this game and move on to a slightly better game. Hopefully...
All uploaded! I love these Mug Smashers Heart
"Shadow over Mystara" sprites weren't uploaded yet, Dazz.
I can't seem to find them in this topic... mind linking?
Here you go:
(07-20-2012, 10:32 AM)Cyrus Annihilator Wrote: [ -> ]Chenged Drake's icon:
[Image: iOAjK.png]

(Don't forget the spritesheets for Shadow Over Mystara, there is a submission in this topic too)
[Image: oZcjE.png][Image: y2dPc.png][Image: 7cYQS.png][Image: UMwRB.png][Image: cb74N.png]

That's the last batch, now all the enemies and bosses are done.
Sorry for the double post, it's just submitting that's all...

64th Street: A Detective Story (Arcade)
Playable Characters
[Image: t7BIv.png]

B.Rap Boys (Arcade)
Enemies and Bosses
[Image: jmXV9.png]

[Image: wYtLI.png]

Yes, the thread was the one that gave me an idea. The tileviewer in the later MAME versions are quite awful and had to have the window at a strange resolution 415x339 just so the tiles can be at the proper size (16X16). It doesn't help that the game is cheap and unable to beat the final boss (there are no cheats either to help) due to that you have to beat him in 1 life and any enemy/boss takes lots of hits to defeat them. Also apart from the basic enemies (that's the guy I ripped, "Master Higgins", "black dude"), when the enemy/boss is about to die its palette rotates between light to dark, same thing to the playable characters when you start/continue. Strangely enough in the ROM, it credits Taito, Atlus, Namco and some Korean company with all their correct logos. Hmm... I thought Kaneko published it.

Oh and there are no character names at all...
Do 1 on 1 Fighters count as Beat 'em Ups or not? If not I'll slap 'em (them being Darkstalker sprites) in the submissions section instead of here.
I made the mistake to post some stuff from Shaq Fu in here, since it's a fighting game like Darkstalkers. Yawa explained that wonderfully:
(06-24-2012, 12:05 PM)Yawackhary Wrote: [ -> ]Yeah, it gets confusing since some people call beat em ups as fighting games and vice versa, it doesn't help that in some countries use different terms for games (e.g. a platformer in Germany is jump and run). A beat em up is usually scrolling (or flick screen on some consoles) moving from left to right defeating as many enemies as possible with a boss at the end of each stage, some do occasionally go up and down as well and even top down ones like the arcade Avengers (no reason to the comic book). E.g. Final Fight, Streets of Rage, Double Dragon, TMNT. A fighting game is a one on one contest set in an arena where you have to defeat the enemy to get to the next stage. E.g. Street Fighter, Fatal Fury, King of Fighters, Blaz-Blue. Stuff like Renegade is a oddity as in that it is in an arena like fighting games but has the mechanics of a beat em up. The difference between a beat em up and a fighter is that a fighting game often has lots of animation per character while a beat em up has much less and includes palette swaps. Also fighting games often have lots of special moves but requires knowing how to perform it, beat em ups do have special moves but mainly the later ones and they are easier to perform. It also doesn't help that some games like Yie-Ar Kung Fu 2 on the MSX is both a beat em up and a fighting game.

It's sort of the same thing to a shooter now whether people mean a shoot em up like Gradius/R-Type or a FPS like Call of Duty/Halo.

Oh and I already fixed the link.
Cheers man.
I flicked through the pages and saw no fighting games so slapped it into submissions.
Yeah, the last project was fighting games, and as much as I could have watched those submissions pour in for months, we decided we should do a new one. Tongue
Well I got everything up, and I'm so happy to see Mug Smashers completed. So happy now, my life is complete.

Also, good job ripping that enemy from Rap Boys, it's awesome Big Grin
Armed Police Batrider (Arcade):

[Image: A4TSE.png]

[Image: FteLa.png]

I'm back... Kind of...
Baby got back.
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