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i'm guessing the one's that need to be fixed now are Chibita, Met and King ^^

@Jetters Thanks all my friends say i'm very tenacious Tongue
Those are the ones that have issues for sure, as well as Met, but you should check all of them (Parter, etc.) to see if there is skewing. There's a good chance that all of them have issues to some degree.

Also, for Galelio, is it supposed to be Galileo? Or is that actually his name?
His name is how I exactly spelled it in the Icon Galelio that's his actual name, also Ejinso should be perfect as well since all i did was rotate his side view back into a proper view, and i didn't touch any of his axie's when i ripped him
Are you sure? Please double check, as this wouldn't be the first time you've been mistaken about a character's name. Galileo is a real name, and would be fitting for a robot, but I could also see an intentional spelling change being used as a name.


And yes, while not touching the axes does not necessarily mean the model won't have skewing, this time you are correct. Ejinso is fine, and will be uploaded.
I already checked but if you don't believe me Just in case Here's the English Walk-thorough I am using to go through the game with Tongue

http://kirameki.altervista.org/eng/giftpia.php?part=3-2 this is a part i'm already gotten past, but look near the bottom and you should see his name as well as i checked several other-walkthroughs to see if the name was correct and it is Smile

Edit: I rechecked Apron + Yukio On Page 9 Didn't see any skewing on them as well as i didn't touch their axies as well ^^
I got Parter Fixed ^^

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Just Letting you know his hat is tilted like that even ingame here's his model from the game,

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alright i believe i fixed him i re downloaded my original rip of Chibita, cause you said earlier that he was only stretched, which is his z axis, so i lowered it to his normal size, cause after all Chibita is a kid.

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I've actually found this to be quite handy.
Quote:#AR=3.92157, FOV=21.03167(height), Xscale:0.72794, Yscale:0.18562, Zscale:1.0

In Blander there's a transform menu where you can put in the scale values that you see in the obj file. I'm not sure where this menu is in Blender 2.49 and below, but anything above has it in the Object Menu.

btw thanks for that tip Smile this should help, also i found out where it is in blender 2.49 and below you just press N in object mode

Edit thanks to Roxas358 example he showed i was able to understand what was wrong with King and i was able to get King fixed ^^

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I redownloaded the Met you said was almost perfect and i got his helmet and shoes put back into perfect place, ^^

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Here's a new model to enjoy, DEEJ is Nanashi Island's FM's DJ. ^^

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she looks like this ingame, and i didn't touch her axis as well ^^
Here's another model i know that thegameexplorer will love enjoy, he helps DEEJ at Nanashi FM. ^^

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Here's another model to enjoy ^^, "Tenjin" is the protector God of Nanashi island, he has many forms that he can turn into i will be ripping those one's as well for now enjoy this one ^^

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i can't wait for these to be uploaded ^^
Here's another model to enjoy ^^ he is the owner of the Bar called Male/Female.

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Here's another model to enjoy ^^ [dead link] Grandbaya runs Nanashi Hotel and is Rumiko's mother.

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she has a tongue btw it's easier to see it when you use wireframe mode in your 3D program or if you zoom in on the model ^^

Edit: fixed her head was originally too big just shrunk it a bit Smile
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