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This is awesome stuff Big Grin I feel bad for not ripping anything in a while. But never mind, AJ is on the fire Tongue
Well DKC3 is almost done! I think I'll give the Krematoa Boss Background another chance than that's all for the game. Than maybe I'll get those check point sparkles. Ya I kinda lied when I said I was done with the game.

Anyway, file selection! I skipped the fonts because they're already on the site with their own sheet. Anything else missing here isn't included because they're pretty much what you already see here but with transparency which appears as a normal color on vSNES.
[Image: KoYCi.png]

Great, great job today, AJ. Big Grin
I'll definitely get DKC2's palettes up tomorrow.
Thanks Ton! Now check point sparkles! And with that, the DKC3 objects should be done. Just look through my previous sheets for what ever could be used for the sheet and it's good to go!
[Image: bgr9N.png]

EDIT: Here's the correct Dixie Skeleton palette.
[Image: SJuBw.png]
We so excited.
Rearranging Dixie. Does anyone know if I'm missing any frames of her climbing two ropes vertically?
Also, her Windy Well sprites look like they were cut short at some point. Her feet are missing in some.
The climbing of the two vertical ropes are fine, but a few of the Windy Well poses are cut off. Sadly, I can't help you there because I don't have a rom with a save at that point.
The sheet on tSR was still intact. Got it from there.
I did notice however, that Dixie's DKC3 idle is not on the sheet.
Isn't it the same as DKC2 with the bubble gum? You have it already.
[Image: dixiekong.png]
Dixie so far. Let me know if you see any glaring errors. I'll add her DKC3 palettes when I'm more patient tomorrow. Tongue

EDIT: Is it the same idle? I thought she got a new one?
Yup same idle! Anyway, sheet looks good! All it needs are the pallets like you said plus the unused sprites if we are able to get them from DK Atlas. Any word from them btw?
So far I've only gotten the link to that patch that lets me view unused stuff from the first game (Which I still really need patched, if anyone is available... I think I just need the right ROM version).
I may PM some of the rippers there tonight. Wink
Overworld maps, except K3 and Krematoa before the Nautilus rises:
http://i.minus.com/i5E19SDF6XfpN.png

Not sure what I will do, maybe I'll put Granville's animations and layers on the sheet and credit him for that. On most of his sheets, he misses the shadow layers and the regular water picture. His water animations are unneccessary because it's just a ripple effect with shadows on it.

By the way, the Kremwood Forest is a little bit larger that the others (232 pixels in height compared to 224 pixels for the other areas).



(02-27-2012, 02:03 AM)Tonberry2k Wrote: [ -> ]So far I've only gotten the link to that patch that lets me view unused stuff from the first game (Which I still really need patched, if anyone is available... I think I just need the right ROM version).
I may PM some of the rippers there tonight. Wink
If you're using ZSNES, then make a copy of the ROM and rename that to the name the patch has. ZSNES will automatically combine the ROM and patch when played.
(02-27-2012, 09:26 AM)Davy Jones Wrote: [ -> ]Overworld maps, except K3 and Krematoa before the Nautilus rises:
http://i.minus.com/i5E19SDF6XfpN.png

Not sure what I will do, maybe I'll put Granville's animations and layers on the sheet and credit him for that. On most of his sheets, he misses the shadow layers and the regular water picture. His water animations are unneccessary because it's just a ripple effect with shadows on it.

By the way, the Kremwood Forest is a little bit larger that the others (232 pixels in height compared to 224 pixels for the other areas).

I noticed your sheet is also missing pieces of the map from before those secret banana bird caves appear.
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