The VG Resource

Full Version: Sprite Ripping Project 4: 2-D Fighting Games
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(04-11-2011, 02:05 PM)adriano gt Wrote: [ -> ]Thanks for reading and responding.
I agree with you ... Yes, it really is a clone of MK. But, say, how many clones of MK and Street Fighters there out there?
Now, you guys are ripping games that all sprites are already tired of seeing and, most of the sprites that are ripped here, just not useful to anyone.
My proposal is different.
I want this game sprites to reprogram him in engine mugen. Will be of avail for me and many others.
Keep ripping sprites in mame, or these default programs, is easy. I want to see, as you said, sprites of CatFight, with all this difficulty of programming embedded therein. This is a challenge. This would be of great merit and honor. A real professional job ....
Don't think of good natured speak chars are stripers and prostitutes.
You know the game?
You know the story?
It was following the work of the people involved in the manufacture of this game?
Don't think sure doing this type of trial. I think you have been unfortunate in that reply. (hardly anyone will not banish me after that) ...;-/
Thanks and sorry for anything.
...Wow, what?
Just so you know a well, I doubt there will be any rips from this game due to the fact that it's impossible to find online. And I'm pretty sure nobody here owns it...
I have this game.....
I can upload....
I've actually now found it, but the graphics are stored quite confusingly, and to be honest... I can't really be arsed to rip it. It's possible, but I'd have to search each file for a palette, and the sprites are stored separately from palettes.
Thanks, Dazz ... but if someone one day decide to rip, I would be very appreciated ... XD
I'm not sure either if you are serious or if you're a troll. Seriously

(04-11-2011, 02:05 PM)adriano gt Wrote: [ -> ]Thanks for reading and responding.
I agree with you ... Yes, it really is a clone of MK. But, say, how many clones of MK and Street Fighters there out there?
Not the point. Are good clones and bad clones. Some of them are genially fun and others not so much. In this particular game you don't need much to see how badly done it is: awful collision, mismatched graphics and bad programming.

Quote:Now, you guys are ripping games that all sprites are already tired of seeing and, most of the sprites that are ripped here, just not useful to anyone.
You'll never know how people are going to use

Quote:My proposal is different.
I want this game sprites to reprogram him in engine mugen. Will be of avail for me and many others.
Can't argue with that. You do with your time whatever you want, not my problem. I myself I'm into mugen since the first DOS release

Quote:Keep ripping sprites in mame, or these default programs, is easy. I want to see, as you said, sprites of CatFight, with all this difficulty of programming embedded therein.

Easy? Right. You really don't know how to rip. No matter if it takes default programs or if you actually have to get your hands dirty, it takes time and attention. If ripping was easy I bet you'd do it yourself

Quote:This is a challenge. This would be of great merit and honor. A real professional job ....
You got some serious problem on your concepts of "merit" and "honor". Seriously
Also, in my dictionary: real professional job = show me the money!

Quote:Don't think of good natured speak chars are stripers and prostitutes.
You know the game?
You know the story?
It was following the work of the people involved in the manufacture of this game?
Oh, I know, searched it before replying: it's regretted as one of the worst games in history and was made by a porn film company called Vivid Entertainment.
Gamespot calls it "the worst PC game ever released"
So, indulge me with your vision of the game if you will, I'd like to hear (NOT)

Quote:Don't think sure doing this type of trial. I think you have been unfortunate in that reply. (hardly anyone will not banish me after that) ...;-/
I'm not sure if I understood what you meant here. And I'm good at deciphering weird posts.

Anyway, not my business really. Have fun with that
(04-11-2011, 02:05 PM)adriano gt Wrote: [ -> ]I agree with you ... Yes, it really is a clone of MK. But, say, how many clones of MK and Street Fighters there out there?
Now, you guys are ripping games that all sprites are already tired of seeing and, most of the sprites that are ripped here, just not useful to anyone.
My proposal is different.
I want this game sprites to reprogram him in engine mugen. Will be of avail for me and many others.
Keep ripping sprites in mame, or these default programs, is easy. I want to see, as you said, sprites of CatFight, with all this difficulty of programming embedded therein. This is a challenge. This would be of great merit and honor. A real professional job ....

Let me explain something. Ripping fighting games aren't as easy as it looks. In terms of sprites, they are the most complex compared to the other genres (RPGs, shooters and very old games seem to have the least) with lots of poses in most cases except the extremely early pre-Street Fighter 2 games. The reason why you see Street Fighter, Mortal Kombat and the SNK fighters ripped is because they have large fan bases with lots of people liking the games and liking the sprites to be used in stuff. The popularity of these games also caused clones to be made, some good, some okay and some bad. Not everyone is tired of seeing them but you have to remember how many fighting games that there are that do not follow this pattern (not many). Would people be interested of sprites from say Pit Fighter or Ka-Ge-Ki or Slaughter Sport? It would be quite hard to find a use sprite wise for them, even more if nobody cares about the game. Also ripping sprites via MAME or the "default" tools aren't easy either. To give an example Mega Drive ripping has in the past couple of years improved thanks to better tools and it is still stumbled because of the games are either stored weirdly making it problematic to rip or have compression and can't be ripped made even worse if the game crashes the emulator/dodgy ROM (such as the pirated fighting games). Try ripping any game on MAME that doesn't have a tile viewer is also a nightmare and especially if there is colour clash between a character and the background by the capturing route, the arcade Mortal Kombat series doesn't have a tile viewer for example and good luck ripping any game that has imperfect emulation to boot like Burning Rival. Even then assembly of the sprites can be really hard if they miss pieces (even a few pixels like SNK games have), or stored nastily in the ROM.

Just be thankful that people are giving up free time that they might not have a lot of just to rip sprites. There is no such thing as a professional sprite ripper, it is about the passion of sprite preservation from people playing their favourite game and enjoying sprite ripping that game to discovering new stuff that people didn't notice to trying new things that makes it easier in the future. Some people even rip stuff that they don't like just to show the range a person can go. Also remember that many rippers don't take requests of sprite rips or see begging as a bad thing. Requesting help is good but expecting a bunch of people to rip something that you want with little gratitude that takes a lot of effort isn't.

I highly doubt someone would actually rip Catfight, not because it was an obscure game (obscure games get ripped all the time), it is because it is a bad game that only a very few people care about and not in a good way like Big Rigs. To see their characters in Mugen might even put people off downloading them and if you do "reprogram" the game it takes people to even look at it. If someone does indeed rip it, you should be very greatful. Also a very few people have the skill to rip games especially on PC games that have no research whatsoever. I looked at a PC game called One Must Fall (the original one, not 2097) and scratched my head of where the sprites are, even after looking at a hex editor. There are factors such as the game might not work on your computer to do a memory dump or to capture, compression and might require knowledge of disassembly of the ROM/file, that probably only a couple members of all sprite rippers online know about in depth. Then again PC ripping isn't my area.
I appreciate the opinion of all .... and I respect all here .... I acknowledge and greatly admire the work of you ... Congratulations, continue.
Thought it was about time to contribute to the ripping project. Tongue

[Image: Nuformicon.png]
Nuform (Doomsday Warrior, SNES)

I'll get the rest of the characters and other sprites too.
[Image: sf-adon_icon.png][Image: sf-sagat_icon.png]

That's all the fighters from Street Fighter arcade done now.

Fantastic!
Minor update on Rugal:

[Image: kof94rugal2icon.png]
Kung Pow from Clayfighter 63 1/3 coming through!

[Image: zVbwc.png]

I think I'll do Houngan next...
Art of Fighting (Genesis)
[Image: aofmd-lee_icon.png]

In the future, I'll probably going to get help in order for me to continue on this project with other games. Depending on how it goes.
(04-16-2011, 11:29 AM)Mr. Cradgage Wrote: [ -> ]Kung Pow from Clayfighter 63 1/3 coming through!

[Image: zVbwc.png]

I think I'll do Houngan next...

NO! I DEMAND! YOU DO DR.KILN NEXT!

...XD kidding. This is awesome. I always sucked at the game itself and Kung Pow was really the only one I could play other than Dr. Kiln. Anyway, rip who you like, I'm just antsy. (I tried to rip from this game before but good lord is it hard!)
(03-29-2011, 07:55 PM)Maxim Wrote: [ -> ]It took me forever, but finally, it's done!

Eternal Champions - Challenge from the Dark Side (Sega CD)
[Image: th_ET_Raven_Icon.png]


Thank you so much for ripping these man. You made my ripping project so much easier! You see, I have a fangame planned for Eternal Champions. It's supposed to be intended to be what the cancelled third game on the Sega Saturn would have been like. I have the Executive Producer and Designer of the EC games as a consultant for this project and I thank you for contributing these. I will give you credit for these as you have been a big help.

Edit: Just noticed you're missing the voodoo dolls for the secret characters. I have them all unlocked so I can get those for you if you don't care.
Edit 2: Already finished screen capture. Just need to put them onto a sheet and upload them and I'll be done here.

I was actually taking a break from ripping but I have a partial spritesheet for Riptide I started on and a partial spritesheet of Xavier my friend MysticPyroFreak handed me to finish.

If you want to help contribute to either of these sheets please do, I'll add the sprites you ripped in addition to the ones already on them and give you credit for them as well.

And once again, thank you so much.

(03-25-2011, 11:52 PM)Tonberry2k Wrote: [ -> ]I meant it's not going well because of the black and overlapping sprites and taking forever. Tongue
I need to learn how to tile rip.
Hey man, if you haven't started on it already, I recommend SonMapEd for Sega Genesis/ Mega Drive titles. It's designed for Sonic games but it can load most other Genesis/ Mega Drive ROMS provided that the image is in .BIN format.

Here's an article and download:
http://info.sonicretro.org/Sonmaped

If you need help, I might be able to. If you've visited the site Streets of Rage Online in recent monthes on the streetsofrage.net address, I have some examples of sprites I ripped via tiles in SonMapEd in the Bare Knuckle II and III Beta sections of the site.
The only annoying part is you need to have some basic hex knowlege to search out palletes and stuff. You also need to be aware that you will be piecing the sprites together from 8X8 pixel tiles within the program so it is a very tedious project for larger sprite rips. I should also mention that not everything within most ROMS are uncompressed. There are some games that have compressed art that will appear garbled in the editor. Also sometimes you may need to shift the offsets just a little so that sprites line up properly. Uncompressed sprites are generally your playable characters and sometimes other sprites. Level sprites are typically compressed. A lot of games use the konsansky compression method for level sprites. Others use custom compression methods. One of the more common compression methods used for some kinds of characters and ingame objects is the Nemesis compression method. SonMapEd can open Nemesis and Kosansky compression methods.

I recommend using this tool to look up pallete offsets:
http://segaretro.org/HivePal?rdfrom=http...irect%3Dno
It has a pallete search option that's completely visual so you can see the palletes in the ROM with your eyes. Really useful for hunting down pallete offsets in ROMS to use with SonMapEd. You can also edit the palletes too though if you're ripping sprites, it's probably not a good idea to mess with any of the palletes.