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Cool! Just have the zip to make?
I will make the zip when I've ripped Dycroft, it's the last tileset on the list and will take a little bit longer.
Dycroft's animation seems to have some problems, I will doublecheck it with Animget before I submit that sheet.

Found by coincidence in one of my folders:
[Image: iconphandariaruins.png]
http://img833.imageshack.us/img833/8459/...aruins.png
OmG! The Draconis is so epic!!! Very good job in ripping it:-) Your skills are so awesome! Keep the good work up^^
no problem, have fun with it Smile

[Image: iconbarrier.png]
[Image: barrier.png]
As feared, the Dycroft animation above is completely wrong and useless, it doesn't even loop.

I have to rip everything with animget:
http://img8.imageshack.us/img8/1681/dycroft33.png

haha, every tile has 16 animation frames, this will be a tedious rip Rolleyes

I think I will doing the archive without Impulse & Dycroft now, expect it with my next post.
Excellent work! I am very glad that someone did Tales of Destiny.

I was thinking about how to get some of the battle animations, does anyone know of a psx emulator that has a debugger? (like many of the saturn emulators do) Because the full sprite sheets for battle are probably on the CD and it must stream them from there, if we can use the debugger to find the disc address where its streaming a battle graphic it might be easier to get the sprites from disc.
"I've found them, repeat, i've found them" - Empire Strikes Back

Looks like the battle animations are indeed in memory, just not in the frame buffer. They are 36 width 4bpp individual bitmaps.

in a psxe save file they start at around address 426,000 (that general area)

Working on a ripper.
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