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Fantasy Smash Project 2.5
#31
when can you not put enough effort into something?
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#32
Here is my progress so far:
-Finished Idle
-Walk without hands
-B move without hands
[Image: hakkun.png]
[Image: idlewip.gif][Image: walkwip.gif][Image: b_suckwip.gif]
The B move is like Kirby's
he...suck your juice(lol) like in his game
[Image: scaled.php?server=441&filename=ipposig.png&res=medium]
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#33
(07-22-2009, 10:40 PM)Gabby Jay Wrote: Here is my progress so far:
-Finished Idle
-Walk without hands
-B move without hands
[Image: hakkun.png]
[Image: idlewip.gif][Image: walkwip.gif][Image: b_suckwip.gif]
The B move is like Kirby's
he...suck your juice(lol) like in his game

Awesome Gabby but one thing, the reason he's transparent is because he was normal white and when it came out a gif it became like or what?
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#34
i think your white got messed up.
edit: outposted
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#35
(07-22-2009, 10:36 PM)Tuna Unleashed Wrote: when can you not put enough effort into something?
On some days where I don't get motivation and I desperately need some. Also, running pose.
[Image: travis33181.PNG]
C+C?
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#36
(07-22-2009, 10:44 PM)Brawler1207 Wrote:
(07-22-2009, 10:40 PM)Gabby Jay Wrote: Here is my progress so far:
-Finished Idle
-Walk without hands
-B move without hands
[Image: hakkun.png]
[Image: idlewip.gif][Image: walkwip.gif][Image: b_suckwip.gif]
The B move is like Kirby's
he...suck your juice(lol) like in his game

Awesome Gabby but one thing, the reason he's transparent is because he was normal white and when it came out a gif it became like or what?
He's made of glass =P
[Image: scaled.php?server=441&filename=ipposig.png&res=medium]
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#37
kinanza- okay i admit the sword movement was prolly a good call but the running definitely needs work. first of all, his limbs get waaay longer. second, you gave him elvis hair. third, his arms and legs are noodles. lastly, the keyframes aren't even done yet, much less the tweening. it has potential though.
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#38
(07-22-2009, 10:56 PM)Tuna Unleashed Wrote: kinanza- okay i admit the sword movement was prolly a good call but the running definitely needs work. first of all, his limbs get waaay longer.
How does his limbs get longer after what I've done? If you mean the bottom middle one, then yes, I'll change that.
Quote:second, you gave him elvis hair.
Yeah, I knew it wasn't right.
Quote:third, his arms and legs are noodles.
So what would you want me to do?
Quote:lastly, the keyframes aren't even done yet, much less the tweening. it has potential though.
I wasn't done with his running sprites yet. There's a lot more than just that.
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#39
(07-22-2009, 11:08 PM)Kinanza Wrote:
(07-22-2009, 10:56 PM)Tuna Unleashed Wrote: kinanza- okay i admit the sword movement was prolly a good call but the running definitely needs work. first of all, his limbs get waaay longer.
How does his limbs get longer after what I've done? If you mean the bottom middle one, then yes, I'll change that.
both bottom ones
Quote:third, his arms and legs are noodles.
So what would you want me to do?
in human anatomy, the legs and arms dont gradually curve, they rotate at very sharp points (the joints). beyond those angles there is little to no curve in the limbs.
Quote:lastly, the keyframes aren't even done yet, much less the tweening. it has potential though.
I wasn't done with his running sprites yet. There's a lot more than just that.
good, the way you worded it made it seem like you were done
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#40
First post updated, if I got something wrong, just tell me. I know I probably screwed something up anyway.

(07-22-2009, 08:27 PM)Kinanza Wrote: Also Angelglory, it's Kinanza, not "Konanza". You've been watching too much Lucky Star Tongue
lolwrong, I don't watch stuff.

Anyway, Travis doesn't quite seem in style. I don't think the Miyamoto sprite was in style either, so there ya go. The proportions seem off and stuff.
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#41
@Angelglory: Sparkster was made by Konami not Sega
[Image: scaled.php?server=441&filename=ipposig.png&res=medium]
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#42
If anyone has the Vectorman sheet can someone send it to me, or direct me to it? I'll finish it up if it's needed...

Also, don't forget to add Masked Man to the 1st post ;] lol
I'm working on his stance; posting it in a bit...
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#43
(07-22-2009, 11:59 PM)MaverickETC Wrote: If anyone has the Vectorman sheet can someone send it to me, or direct me to it? I'll finish it up if it's needed...

Also, don't forget to add Masked Man to the 1st post ;] lol
I'm working on his stance; posting it in a bit...
http://i28.tinypic.com/118di1c.jpg
made by Gaia
[Image: scaled.php?server=441&filename=ipposig.png&res=medium]
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#44
@gorsal, do you think we could find a way to squeeze another 4 frames into the walk cycle? I'm gonna try and get that to work.

@tuna, I tried to work a bit on the hand rotation thing, but I didn't get anywhere. I check it out again tomorrow...
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#45
Okay, I got a weird submission. Game Boy.


No, not my character. The real one. More unique than R.O.B.

[Image: 96452891.png]

<Standard Special Move: Reset>
Game Boy's screen quickly turns black then comes back to normal. This heals Game Boy by 5%. Although, players who abuse this move will pay the price. Too much reseting will cause Game Boy to crash, dealing damage to itself and rendering him useless for several seconds.

<Side Special Move: Battery Shot>
Game Boy's unique feature involves an endless supply of batteries from it's behind. He can use these as projectiles, as each is thrown as high speeds into enemies. Mostly, if made contact with an enemy, the battery will fall to the ground and can be thrown again.

<Up Special Move: Copter Boy>
A small propeller extends from it's top and spins, acceding Game Boy to higher ground. Players that run into the propellors will get cut.

<Down Special Move: Cartridge Change>
Along with a Game Boy, you need games. At the beginning of each match, Gameboy has simple A moves, moving his body around. Although, cartridges found around the games, like stickers and CDs, can further increase Game Boy's A move variety. Such games include Super Mario Land, Legend of Zelda, Pokemon, Metroid, and others.

<Final Smash: Pixelated>
Game Boy instantly transforms every fighter into a smaller 8-bit pixel recreation of themselve, disabling their B moves and greatly decreasing their attack power. The time is short, so beat these enemies senseless while time lasts.
[Image: advertise.png]
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