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The Conduit
#16
Well obviously, but not in this caliber.
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#17
To be honest, it seems kind of interesting, but I am not really that fond of FPS games.


I'm half and half on this
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#18
(05-29-2009, 09:25 PM)Rival Rökkan Wrote:
(05-29-2009, 07:30 PM)Rival Rökkan Wrote:
(05-29-2009, 01:01 AM)Badassbill Wrote: Stop saying SEGA. This game is by High Voltage. If SEGA made this it would be fucking shit.

so I guess Bayonetta is made of fucking shit then
or Rent-a-Hero

(05-29-2009, 07:56 PM)Goemar Wrote: Bayonetta is by Platinum games. OWNED!!!!!!!!!!

You really don't know what Rent-a-Hero stands for, do you?
Ah but whatever, SEGA is shitty nowadays, I agree. Back at the Sega Genesis or even the Dreamcast they did such fabulous very underground and indie-like games that didn't sell much but holy balls were fucking awesome and crazy.
Like SEGAGAGA.

Rent-A-Hero is a over-hyped game I believe. Sega being great is past tense, that we both seem to agree on.



At the end of the day who cares much you can customize an average game? FPS are all about controls, and the Wii's control scheme for them isn't very good as you can never relax your hand without effecting aim etc. it won't surpass the dual stick system and it won't be better than the keyboard and mouse combo.

FPS games are not original, never are. They most important things are the controls, and as this is on the Wii the only reason I believe someone would buy this is if all they own is a Wii, and what kind of FPS fan only owns a Wii?
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#19
(05-30-2009, 05:48 PM)Goemar Wrote: it won't surpass the dual stick system and

haha

are you kidding
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#20
Your always hold the wiimote up, constantly putting a strain on your wrist.
I can find more entertaining ways of doing that...
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#21
just rest your arm on your leg

really I don't understand how dual analog is better than IR
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#22
I don't understand how keyboard and mouse is better than dual sticks. Each to there own I guess.
From what I've heard from people who have played this game though is doesn't sound like it's going to be anything special.
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#23
(05-30-2009, 05:48 PM)Goemar Wrote: At the end of the day who cares much you can customize an average game? FPS are all about controls, and the Wii's control scheme for them isn't very good as you can never relax your hand without effecting aim etc. it won't surpass the dual stick system and it won't be better than the keyboard and mouse combo.

FPS games are not original, never are. They most important things are the controls, and as this is on the Wii the only reason I believe someone would buy this is if all they own is a Wii, and what kind of FPS fan only owns a Wii?

Thanks for confirming your opinion is void on the entire genre.
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#24
Metroid Prime 3 has the best controls of any FPS I've played. I wouldn't be surprised if this game is going to be similar in controls to it.
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#25
(05-30-2009, 06:41 PM)Badassbill Wrote:
(05-30-2009, 05:48 PM)Goemar Wrote: At the end of the day who cares much you can customize an average game? FPS are all about controls, and the Wii's control scheme for them isn't very good as you can never relax your hand without effecting aim etc. it won't surpass the dual stick system and it won't be better than the keyboard and mouse combo.

FPS games are not original, never are. They most important things are the controls, and as this is on the Wii the only reason I believe someone would buy this is if all they own is a Wii, and what kind of FPS fan only owns a Wii?

Thanks for confirming your opinion is void on the entire genre.

Oh come on, there hasn't been an original FPS since DOOM. You shoot things, they die.
Portal doesn't count as you don't kill things.

I'm just saying that this is being waaaaaaay over-hyped for maybe only a 7/10 game.
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#26
(05-30-2009, 05:48 PM)Goemar Wrote: Wii's control scheme for them isn't very good as you can never relax your hand without effecting aim etc. it won't surpass the dual stick system and it won't be better than the keyboard and mouse combo.
lol, classic controller setup
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#27
tbqh I agree with goemar that thw wiimote is actually terrible for FPSes because of the "can't rest without affecting aiming" thing (unless the game uses the stick to aim and D-Pad to move but that's another story) but I disagree that FPSes aren't original.
That's like saying platformers are unoriginal because you run around and collect things and jump on stuff.

In terms of FPS controls though:
Keyboard + Mouse: Best
Dual Stick: Great
Wiimote Aiming: Awful
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#28
(05-30-2009, 01:09 AM)Badassbill Wrote: So in every FPS you can swing the pad in whatever way you want, tell the system to record it and use that movement to throw a grenade?

In quake can I drag and drop my ammo in the dead center of the screen?
It is indeed innovative and in somehow intuitive that throwing a grenade with a swing of your motion sensor controller could be a posibility.

but certainly you could add those two elements into quake and it wouldnt change drastically the gameplay. neither in any FPS. so, its still a FPS, where you can swing your wiimote to throw a grenade and drop your ammo( ? ).

I... wouldn't be so hyped about it.
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#29
(05-31-2009, 11:21 AM)Vipershark Wrote: tbqh I agree with goemar that thw wiimote is actually terrible for FPSes because of the "can't rest without affecting aiming" thing
Metroid Prime 3 did it right; if your cursor goes off the screen, it automatically centers itself after like one or two seconds.
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#30
Yeah, you can't blame the system if developers don't know how to do use it right.

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