[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


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L.A. Noire
#1
For those of you that have the Xbox 360 and PlayStation 3 versions of the game and are interested in ripping the textures, sounds and models, click here for the BMSScript to extract the files: http://aluigi.altervista.org/bms/la_noire.bms

I would do it myself, but I currently have the PC version which only has the files as simply ".file" by extension.
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#2
(04-02-2017, 11:28 PM)Puterboy1 Wrote: For those of you that have the Xbox 360 and PlayStation 3 versions of the game and are interested in ripping the textures, sounds and models, click here for the BMSScript to extract the files: http://aluigi.altervista.org/bms/la_noire.bms

I would do it myself, but I currently have the PC version which only has the files as simply ".file" by extension.

You could just download a rom for the game and extract there...
Or even compare to see if the structure of the .file files are the same as the consoles files.

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#3
(04-03-2017, 03:40 PM)OS-PRIME Wrote:
(04-02-2017, 11:28 PM)Puterboy1 Wrote: For those of you that have the Xbox 360 and PlayStation 3 versions of the game and are interested in ripping the textures, sounds and models, click here for the BMSScript to extract the files: http://aluigi.altervista.org/bms/la_noire.bms

I would do it myself, but I currently have the PC version which only has the files as simply ".file" by extension.

You could just download a rom for the game and extract there...
Or even compare to see if the structure of the .file files are the same as the consoles files.

Actually, I managed to get the sound files from here: http://www.wupload.com/file/2605715047/LANOIRE-TOOLS.zip

And to convert the fsb files, I used this: http://www.tankraider.com/userup/1489730185.zip

In addition, I have submitted all the sounds that are deemed useable as some of the ones converted were about 0 bytes, making them unplayable and they are now waiting for approval. I could not even convert the dialogue files, because they were in a .fev file. But I am still leaving that bms link up for anyone who has a copy of the PS3 or XBOX 360 versions of the game.
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