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L.A. Noire - Printable Version

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L.A. Noire - Puterboy1 - 04-02-2017

For those of you that have the Xbox 360 and PlayStation 3 versions of the game and are interested in ripping the textures, sounds and models, click here for the BMSScript to extract the files: http://aluigi.altervista.org/bms/la_noire.bms

I would do it myself, but I currently have the PC version which only has the files as simply ".file" by extension.


RE: L.A. Noire - OS-PRIME - 04-03-2017

(04-02-2017, 11:28 PM)Puterboy1 Wrote: For those of you that have the Xbox 360 and PlayStation 3 versions of the game and are interested in ripping the textures, sounds and models, click here for the BMSScript to extract the files: http://aluigi.altervista.org/bms/la_noire.bms

I would do it myself, but I currently have the PC version which only has the files as simply ".file" by extension.

You could just download a rom for the game and extract there...
Or even compare to see if the structure of the .file files are the same as the consoles files.


RE: L.A. Noire - Puterboy1 - 04-03-2017

(04-03-2017, 03:40 PM)OS-PRIME Wrote:
(04-02-2017, 11:28 PM)Puterboy1 Wrote: For those of you that have the Xbox 360 and PlayStation 3 versions of the game and are interested in ripping the textures, sounds and models, click here for the BMSScript to extract the files: http://aluigi.altervista.org/bms/la_noire.bms

I would do it myself, but I currently have the PC version which only has the files as simply ".file" by extension.

You could just download a rom for the game and extract there...
Or even compare to see if the structure of the .file files are the same as the consoles files.

Actually, I managed to get the sound files from here: http://www.wupload.com/file/2605715047/LANOIRE-TOOLS.zip

And to convert the fsb files, I used this: http://www.tankraider.com/userup/1489730185.zip

In addition, I have submitted all the sounds that are deemed useable as some of the ones converted were about 0 bytes, making them unplayable and they are now waiting for approval. I could not even convert the dialogue files, because they were in a .fev file. But I am still leaving that bms link up for anyone who has a copy of the PS3 or XBOX 360 versions of the game.