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Seems like were going to get more visitors :)
#1
http://info.sonicretro.org/SCHG:Sonic_Ge..._Importing

Quote from the page:

Quote:SCHGUnsureonic Generations/Tutorials/Level Importing
From Sonic Retro
SCHG: Sonic Generations
Main Article
Objects
File Index
BB2
Tutorials
Level Importing

This is a tutorial on how to import custom levels into Sonic Generations.

Contents
1 Required Tools
1.1 Step 1: Finding the stage
1.2 Step 2: Importing into 3DS Max
1.3 Step 3: Scaling the stage
1.4 Step 4: Rendering GIA
1.5 Step 5: Exporting the level geometry
1.6 Finale Part 1: Importing the geometry into SonicGLVL
1.7 Finale Part 2: Creating and importing collision into Sonic Generations


Required Tools
SonicGLVL
Generations Archive Editor
Autodesk 3DS Max 2011 (Sign up for a student license to get it free)
Easy Ogre Max Exporter for 3DS Max
Havok Content Tools for PC (Havok 2010 2.0)
Step 1: Finding the stage
You can go on The Models Resource and find stage rips there, or you can use Google. Either way, blablabla tech stuff
Thanked by: ~Axis~
#2
It's wonderful to see that TMR is going to be used by the Retro SG hacking team. I wonder what stages will be picked if TMR model rips are used.
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#3
It may possibly get more users. Still I'm sure people post about the Spriters/Models/Sounds/Textures Resource every day on various forums and other mediums, so this isn't really a revelation or anything.

That being said, it's cool to see people mentioning the site Big Grin
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by: Garamonde, alexmach1, TGE


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