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Gamedev Lounge 0010
#46
I stuck to GM, because I tried Flash Action Script (as I was forced to learn at school) and came to the conclusion that I understand programming, but when it comes to making something from scratch, I'm terrible at it.
Game Maker is nice and easy and allows me to make the games I want. A good game isn't defined by the program and/or language it was written in.
Collission detection in Game Maker tends to be a nightmare, though.
All in all, I am a Game Artist and a Game Designer. I'm not a programmer, but I know how it works.
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My Game Maker games (Dropbox download links):


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#47
(03-23-2012, 05:33 AM)NICKtendo DS Wrote: I stuck to GM, because I tried Flash Action Script (as I was forced to learn at school) and came to the conclusion that I understand programming, but when it comes to making something from scratch, I'm terrible at it.
Game Maker is nice and easy and allows me to make the games I want. A good game isn't defined by the program and/or language it was written in.
Collission detection in Game Maker tends to be a nightmare, though.
All in all, I am a Game Artist and a Game Designer. I'm not a programmer, but I know how it works.

To be fair, ActionScript is not the best language.

I've never used Game Maker myself, but I work in C# as it is, so I'm okay with that.
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#48
C# is good and all, but it is more useful for programming systems and software than games. If you're gonna make a game you're best doing it in something optimised with all the right functions. GM seems pretty good from what I know and it's what my programmer's using.
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#49
Sorry to pop your bubble, but nope.
There are loads of libraries and engines optimized for game development you can use with C#. Best argument: XNA uses C#. Nothing wrong with that. Of course, you need some experience to get things done. Then again, how else would you gain said experience if not by doing it?
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#50
Sorry didn't realise that, that's me being naïve. Perhaps what I meant to say was that optimised game-making software requires far less knowledge and therefore is easier to get into.
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#51
XNA is a fairly decent system, actually. I use it myself. It's really quite easy to learn. Of course, it doesn't come with a fancy click and drag GUI, but you don't really need one. It's not perfect, but it's a good way to start, especially if you want to get into a more professional style of development.
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#52
http://www.engadget.com/2012/04/19/plays...nload-now/
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#53
If you ask me, I would have to say that the Unreal Development Kit would be best for game development, since that the script it uses is based on the powerful C++ programming language. The DevKit gives you a wide veriety of options to make your own games. However, only people with general knowledge of C++ can use the program (go ahead, check it out, www.udk.com). Blitz 3D is a cool program for noobs to make games. It has a descent help file with it that describes its programming language in detail. It uses a variant of the BASIC programming language, which is called BlitzBasic. It's a really neat tool for beginners. Game Maker, on the other hand, I wouldn't recommend to use for 3D games. It's a good program to make 2D games in.
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#54
So what's the best 3D game dev program that's not too expensive?
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#55
(04-26-2012, 01:18 AM)Curlyw42 Wrote: So what's the best 3D game dev program that's not too expensive?

I would pick Unreal Development Kit (it's free). It's a really good program to make professional looking games. You'll have to know C++ in general for you to be able to use its scripting system. I would also recommend buying Blitz 3D (it's $80). But try the demo version first at www.blitzbasic.com.
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#56
I just looked up the UDK and it looks pretty incredible. I reckon we could use that to make some fairly good stuff. Thanks BlueBlur!
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#57
No problem! If you use UDK, make sure that you read the documentation to get a general idea on how to use it.

No problem! If you use UDK, make sure that you read the documentation to get a general idea on how to use it.
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#58
Can anyone please tell me which programming language is easier, Java or C++?
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#59
(05-01-2012, 11:06 PM)BlueBlur97 Wrote: Can anyone please tell me which programming language is easier, Java or C++?

java.

on a related note, i tend to go towards GM, with a 3d dll that enables shaders and advanced model loading. currently working on a starfox-ish rail shooter, but thats a seperate topic.
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#60
Java might be easier to learn, but when you know what you are doing they are rather equal. Especially since they do have a lot in common.
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