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Maya export help needed
#1
Because I can never seem to give up on things just because I've said I'm giving up on them, I keep trying to get my FFVII rips to work, and it turns out that the .fbx files export correctly, too. So I actually went ahead and downloaded Maya--the 2010 version, because my computer's stats are very low, and I figured it was iffy even for that one to run, much less the more recent ones--and sure enough, the .fbx file version loads into Maya correctly.

But now what? I can't get it to export into any format I can use in any other program. Is there something I need to do to the model first to be able to export into something that Blender can open, like an .obj or an .x file? Or should I have tried one of Autodesk's other programs instead of Maya...?

I'm sorry for asking such an irritating question...but I wasn't sure where else to turn.
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#2
If You use Noesis, You can export the FBX files into SMD or DAE for Blender. Or You can export to OBJ, but that doesn't support bones.
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#3
Yeah, but like I said in my other thread (http://spriters-resource.com/community/s...?tid=18983), it only exports successfully into .dae (and .fbx, though I hadn't tried that yet when I made that post, since I didn't have anything that could open the file type), and Blender crashes when I try to open the .dae files.

So it's pretty much .fbx or nothing, if I'm going to rip these models.
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