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TSR card game [Postponed]
#16
Yes indeed, I plan to make Vipershark soon. Wink
Very perceptive! Smile
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UPDATE: [Image: fw6fqs.png]
Robo 9 is complete!
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#17
Anwwww, no card for Uncle Sponge7325?

Oh and BTW, How come new cards only have 1 attack, when older ones had 2?
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#18
I'd suggest you change the title of that card to "[robo9]" to match his username, but I guess that's your call.
[Image: sweet-capn-cakes-deltarune.gif]
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#19
Yeah, I kinda have added the brackets to the official spelling. The upper and lower body is also supposed to be one piece, but that's nitpicking I guess. But it's good otherwise~
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Thanked by: Garamonde, Zadaben
#20
@Sponge, unless someone else gets to yours first, then I will make it Smile, but I have some people that I need to do first. The new cards have no attacks, actually, I am making attack cards that are equipped onto character cards to provide them with attacks, the things on the character cards are just special moves/attack boosts. The point of having characters is to have someone to use the attack, also, if a round ends and all of someone's characters are gone, they lose.
@Mighty and robo: [Image: 14xf4uq.png] Smile
[Image: Little_lamp_in_dark_room.jpg]


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#21
First Attack Card almost done! I am done for today, posting progress.
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UPDATE: [Image: rhj49h.png] Tongue
[Image: Little_lamp_in_dark_room.jpg]


Thanked by: Garamonde
#22
Previous, is the heart on your reference an actual heart, a window into a chamber containing a heart, or just a logo?
I am about to make your card, and I need to know weather to make it a full robot type, or a general-grevious sort of type.
[Image: Little_lamp_in_dark_room.jpg]


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#23
(01-05-2012, 03:31 PM)SirZadaben Wrote: Previous, is the heart on your reference an actual heart, a window into a chamber containing a heart, or just a logo?
I am about to make your card, and I need to know weather to make it a full robot type, or a general-grevious sort of type.
General Previous. Big Grin
I like the sound of that.

Also, you should make different sets of cards.
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Thanked by: Garamonde, Zadaben
#24
you should be aware, AGAIN, that the only way the text is clearl readable is by enlarging the image twice its size.

wich means you should consider that if you REALLY want to add text, just make the cards twice the size they are now. there is no real point of working at that size besides lazyness.
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#25
(01-05-2012, 03:56 PM)M9999 Wrote: there is no real point of working at that size besides lazyness.
Actually, the reason that I want them to be this size is because I want multiple cards to be able to fit comfortably on-screen at the same time, and is it really hard to read them? I'm on a laptop and they are clear, but then again, my screen resolution is 1280 by 768, so I don't know if that is large or not.
@ Yo-Yo: Like a different type? Or just an entirely new design?

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Here is a quick rudimentary picture of what the playingfield will look like, the emplty space at the top will be a terrain card (I liked the idea) and the blanks will all be characters, also, the ones in front will be equipped with attack cards. Your unused attack cards will be facedown wheerever you want off of the board, and you equip each character with one of them when they are put into play. The ones behind the lines are the inactive cards, they can be attacked, but only indirectly. For instance, Bullethead can attack them as the second card, but not as the primary target.
[Image: Little_lamp_in_dark_room.jpg]


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#26
No I meant like in pokemon, where a new set comes out frequetly.
Maybe each user could make a set of his/her own?
[Image: BannerMain.gif][Image: A9p8V.png][Image: BannerMain.gif]
Thanked by: Zadaben, Garamonde, Perseus
#27
Oh, I think that I get it! You mean like making themed groups, and then giving them to different people. I might do that later, but for now I just want to make as many cards as possible before winter break ends, after that I cant do much until school is over.
[Image: Little_lamp_in_dark_room.jpg]


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#28
Quote:[Image: rhj49h.png]

I have some problems with this.
First off, the color scheme. Lime green on brown with yellow text? Eugh. I know it's supposed to be Gorsal-colored, but still.

Second, the character's name is Gilbert, not Bullethead.
edit: I'm dumb lol that's an ability name, not his character name. Never mind this part.

Speaking of which, the text at the top of the card just seems kind of slapped on. Why does the border end under it if it's part of the card?

I made some minor edits here and there.
[Image: gilbertcard.png]
Your "A" didn't really fit the font, so I took off the top corners to make it work. Then I made a G to fit since it wasn't anywhere else on the card.

Also, why would you deal -5 damage? That would be healing the opponent. The little dash before the 5 is unnecessary, so I removed that as well.
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Thanked by: Garamonde, Zadaben
#29
[Image: 2ura0xj.png]
Okay, I fixed the "A"s, I took your advice on the bordering, and fixed the bottom, too, which I had forgotten about, however, I kept the names to the side of the card, because I felt odd centering it. Also I removed the +/- signs, and noticed that I did indeed have them flip--flopped.
Thanks!
Fixed the other cards to Smile.
[Image: 330ry2p.png] [Image: 303h261.png]
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UPDATE: Working on Ghast's fireball attack and Previous.
[Image: sdihhk.png] [Image: snf5ly.png]
[Image: Little_lamp_in_dark_room.jpg]


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#30
End-of-Day Progress report, not much more done than before, unfortunately. Previous's picture is almost done Smile.
[Image: 28wmqnl.png]
[Image: Little_lamp_in_dark_room.jpg]


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